2011 was a year of extremes for me, both in games and in life. I'll stick to the games here, since my personal life isn't worth wasting valuable internet real estate on. There was very little middle ground as far as my opinions went—I either loved it or hated it. Since everyone comes to me to feel good about themselves, I'm going to focus on things I actually liked.
We're bringing back GameCritics After Dark, and to kick things off it's a special Zelda extravaganza! We assemble a crack team of experts to give their take on The Legend of Zelda: Skyward Sword, then we debate an even more enormous question: what is the future of the Zelda franchise? Featuring Richard Naik and Mike Bracken, plus special guests Jeffrey Matulef and Brainy Gamer's Michael Abbott.
I really like The Elder Scrolls V: Skyrim. I want to state this now, since most of what I'm about to write will probably make it seem like I dislike it. However, just because I like something doesn't mean I can't criticize it as well. And believe me, there are things to criticize about Skyrim.
At long last, we've reached the end. The final boss is actually pretty tough, so I go ahead and use the Rolling Shield on him. After that we've got a very somber ending and then the credits, complete with me struggling in vain to fill several minutes worth of dead air.
I'll be back sometime in the near future with Mega Man X2 and so on, but I'll be taking a small Mega Man break first. Until then, enjoy this last video. It's been fun!
The third Sigma Stage is essentially a big boss rush. I have to face the five remaining Mavericks plus the stage boss, D-Rex. While it isn't that bad if you use the Maverick weapons, this stage can be hell if you're doing a buster only run, especially since you have to deal with both Sting Chameleon and Armored Armadillo again.
The next video will be the final stage and ending. Enjoy!
The boss battles in Deus Ex: Human Revolution suck. Hard. The people of the Internet appear to agree on this notion. While they aren’t game-breakers, they are clumsy and uninspired bullet sponges whose design runs counter to the nature of the rest of the game.
The second Sigma stage isn't nearly as difficult as the first, and is actually fairly boring. We've got two more Maverick rematches and a bizarre boss with Rangda Bangda, but other than that there's very little of note. I do go quiet for long stretches of this video as a result, so I apologize for that. Enjoy!
With all the Mavericks down, it's time to venture into the last trials of the game. The first Sigma stage is fairly tough, especially since you have to deal with Bospider at the end. We also witness the first gaming event that ever made me cry. Yes, Zero's death gets overused to the point where it never matters (and honestly the story in these games is nothing to brag about to begin with) but when I first played this game it had a definite impact. Enjoy!
The third day of PAX was a lot more casual than the first two. I didn't have any appointments, so all of my time on the convention floor was dedicated to wandering around aimlessly and sampling what the convention had to offer.
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