Awhile back, I reviewed a game called Onechanbara: Bikini Samurai Zombie Squad here at The Horror Geek website. The game wasn't great (it was repetitive, translated in pure "Engrish", and had environments that looked like something straight out of a low budget first generation PlayStation 2 game), but I liked it for the cheese factor (half-naked chicks running around killing zombies with swords is a win in my book) and geysers of blood.
I knew a film version was in the works (and I've been looking forward to it, honestly) and now NipponCinema brings us an official poster, synopsis, and release date for the movie.
It's not really all that shocking to learn that things seem to be moving along on the as yet still unannounced sequel to Electronic Arts' survival-horror-in-outer-space game Dead Space, because EA hasn't exactly been all cloak and dagger about the title's existence. Producers hinted at it right after the first game debuted, and now we have yet another piece of confirmation—a listing on a LinkedIn profile (I love game reporting…where huge news scoops come from reading people's social networking mumbo jumbo…)
The page in question belongs to Pratik Patel (and it's now gone—but this is the internet, where nothing is truly gone for forever…) an EA engineer. Essentially, he updated his profile information to include the fact that he's now a Technical/Development director on Dead Space 2. This pretty much confirms what we all already knew—that Dead Space 2 will happen at some point in the not too distant future (I'm guessing E3 sees the official announcement). Big shocker—EA making a sequel? Who'd have guessed.
No details on the game at this point, but here's to hoping it's not a Wii-esque on-rails shooter.
I guess the one positive about a slow news day is that I can post a few things that would have otherwise gotten lost in the shuffle. Things like this, a trailer for the forthcoming videogame adaptation of The Grudge which comes courtesy of GameTrailers.
You can't tell a whole lot about the game from this teaser, but it looks pretty atmospheric (the music is a nice touch) and reminds me a bit of the Condemned games. Check it out for yourself and see what you think.
I wanted to be more excited about Capcom's Dead Rising 2, but I have to be honest—the first game just left me more aggravated than pleased. Sure, the core idea of the game is brilliant (zombies, mall, everything's a weapon…) but the stupid A.I. and faulty save system killed it for me.
I'm hoping Dead Rising 2 fixes those issues, but even if it doesn't, this trailer has upped my interest almost exponentially. If you jump to the 1:51 mark, you'll see hero Chuck sporting dual chainsaws on a wooden stick—and it may be the coolest thing ever. Not to be outdone, he then straps two chainsaws to his motorcycle, and the zombie slaughter kicks into high gear. I have to be honest, I'll put up with a lot of suck for the opportunity to run around as a dual-saber chainsaw slinging Darth Maul wannabe killing hordes of the undead. This, my friends, is why I love being a gamer.
News broke a few days ago that Dante's Inferno would be coming to the PlayStation Portable as well as the PlayStation 3 and Xbox 360. Details were pretty scarce (and still are), but thanks to the guys at Kotaku, we can now look at the first two screens of the portable version.
All in all, I think they look good. Anyone expecting the PSP screens to look like the console version ones is clearly delusional. Both of those shots look better than PS2 quality to me, so my hopes are still high.
Expect Dante's Inferno to send you to Hell sometime next year.
I'm pretty interested in this Ghostbusters videogame that's due out in June. I think that's because it's like a national law that anyone my age (37 later this year…) love Ghostbusters in general. If you were around the age of 12 when the first film hit, it was probably one of your favorite films. And since it's that rare childhood favorite that still holds up when viewed as an adult, a whole generation still seems to love anything Ghostbusters related.
GameTrailers posted the opening cinematic video from the upcoming game—and I'm impressed. They really nailed the feel of the first movie and I was surprised how much nostalgia this thing inspired in me in the span of a few short minutes. My only complaint is the expository dialogue from the one guard (nice information dump there, guys…), but everything else looks great.
Check it out for yourself and see what you think. The game makes its retail debut on the PS3, Xbox 360, Nintendo Wii, PC, PS2, and Nintendo DS on June 16th.
I'm really looking forward to the BioShock movie for a number of different reasons. First off, I love the game to death–it's creepy, it's got an engaging story, and it was a blast to play. Second, I'd really like to see a movie based on a videogame that turns out to be good. I think this is the property that could give game movies the same sort of legitimacy that comic films now enjoy. Finally, I got the impression that maybe Universal understood the potential of what they had and were going to pull out all the stops to make a great movie. They hired an interesting director, Gore Verbinski, and they appeared ready to spare no expense in bringing his vision to the screen.
Kotaku is reporting that Electronic Arts' anticipated horror-themed God of War-clone Dante's Inferno is now headed to the PlayStation Portable as well as the PlayStation 3, Xbox 360, and PC.
The title, which finds players guiding their character through a videogame version of the nine circles of Hell, sparked an intense Hollywood bidding war for the film rights before it was even officially announced. Early buzz for the actual game has been largely positive and it's one of numerous titles I'm actually looking forward to trying out in 2010.
So far, there are no details about how the portable version might differ from its bigger brothers, but EA is saying that it will release on the same day as the console titles. Cool news for those who don't have a PS3/Xbox 360/Gaming PC, but I'd have to wonder who would actually want to play it on the PSP if they had the option to play it on a television screen or PC monitor. I guess maybe people who have lives and occasionally leave their house, which disqualifies me completely.
I'm slacking off apparently, because IGN posted these videos back on the 2nd and I'm only just now finding them (and only because Dread Central posted them recently).
Anyway, my fellow Game Critic Brad Gallway is telling me that Burn Zombie Burn! didn't turn out quite as well as we'd hoped (you can read his thoughts on it here). That's a bummer (although I'm still gonna have to check it out for myself), but hope for a classic Robotron/Zombies Ate My Neighbors updating lives on—this time in Zombie Apocalypse, which is headed to the PlayStation 3 and Xbox 360.
Checking out the video should make it obvious that the game draws a lot of inspiration from Robotron. The title is a two stick shooter with a multitude of weapons at the player's disposal. Hordes of brain-craving undead fill the screen and the main objective is to terminate them with extreme prejudice while saving the occasional civilian and racking up a bonus multiplier. According to early previews, the title will have four playable characters, feature 55 levels of zombie-slaying goodness, and features both local and online co-op play. I'm already sold.
Developed by Nihilistic and published by the fine folks at Konami, expect to see Zombie Apocalypse sometime in September of 2009.
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