One of the survival horror games coming out this year that intrigues me is Dead Space: Extraction. This Wii-only title is a tie-in to Electronic Arts' hit release from late last year. Basically, it's a survival horror game set on a spaceship overrun by hideous alien monsters.
The Wii version is a stand-alone game, and it differs from its big brothers in that it's an on-rails shooter. I've said before that I'm a little disappointed by the on-rails part, but after watching this new four minute video, I'm more interested in this game than I was before.
This latest video, hosted by guys from developer Visceral Studios, highlights how the Wii controls will work in the game. It appears as though a lot of thought has been given to ensuring that players won't be just swinging their Wii-mote around like a spastic kid after a sugar bender. This is good news.
My only real concern with the controls is the idea of having to turn the Wii-mote at a 90 degree angle to use the secondary fire mode of each weapons. Seems to me that using a weapon with your wrist turned like that for an extended length of time would probably be annoying (and uncomfortable), but other than that, this title seems to be shaping up nicely.
I'll be honest…I thought this was an April Fools Day gag when I first read it.
Lars Von Trier's horror flick Antichrist inspired a lot of response at Cannes. There was that whole press conference shouting match between the filmmaker and journalists, the outrage over the sexual violence and gore, and Willem Dafoe's naked butt. Now, there's news that Antichrist might be making the craziest jump of all—to the land of videogames.
/Film brings news that developer Zentropa is planning to bring Von Trier's dark vision to PCs everywhere. The game will be retitled Eden (the name of the cabin Dafoe and Charlotte Gainsbourg retreat to after the death of their child) and is reportedly a first person adventure title being described as a "nightmare version of Myst" (at least that's what everyone's assuming based on a translation…). Eden won't follow the narrative of the film, but Willem Dafoe will be back to voice his character from the movie. One can only hope that the gruesome imagery from the film makes it into the final version of the game.
I posted a developer's demo for Konami's Saw videogame a few days ago, but it didn't have any actual combat footage in it. Here's a different clip from GameTrailers, complete with a look at how you'll be fighting your way through and a very unpleasant surprise.
Gamers will be able to decide if they want to live or die this October.
E3's done and over, but there was so much stuff to cover that I'm still posting the things that didn't make it up in the first few days—like this teaser trailer for The Grudge.
XSEED officially announced the game for the Nintendo Wii at the show. Naturally, it's a survival horror title based on the popular Japanese film series. Director Takashi Shimizu is even onboard as a consultant to ensure that the title manages to capture the mood of his films.
Check out the very brief teaser trailer below. Ju-on: The Grudge will attempt to make you toss your Wii-mote in fear this October.
My brain tells me that I should be guardedly optimistic about the prospects of an Aliens vs. Predator game (the movies haven't exactly managed to take advantage of the awesome potential of this idea…), but my heart—well, my heart's already convinced this is the greatest thing since porn.
Sega and developers Rebellion showed off the game at E3 yesterday and you can have a gander at it below.
Players will be treated to three campaigns in the game—one as a human, one as an alien, and the third as a Predator. Naturally, each race will have its own strengths and weaknesses and class balance would seem to be a key issue (if the aliens and Predator aren't fun to play, this game will not do well). Players will take control of each faction at different points in the narrative (which involves an alien temple with an angry queen, space marines, and a Predator hunting expedition).
This magical week of E3 goodness is drawing to a close (which is sad…), but that doesn't mean I have nothing left to show you before normal life resumes its relentless attempts to crush your very soul.
For example, here's Tecmo's new PSP title, Undead Knights. One common refrain over the years from gamers has been "hey, why can't we play games as the bad guy?" No one ever gives a satisfactory answer for why this is (and to be fair, there have been some recent games where you can play as the villain), and now gamers who want to explore their dark side will have another opportunity to do it when this game eventually hits shelves.
Bioshock still stands as one of my favorite games of this generation. Its creepy atmosphere coupled with some excellent writing and narrative design make it stand out as one of those games that should be mentioned whenever the tired discussion of "games as art" pops up. To say I'm excited about the sequel is an understatement.
Here's a look at a new trailer for the game. This year's E3 has seemed to focus on great looking games that aren’t coming out until 2010, but Bioshock 2 remains on course for a November 3rd 2009 release on the PC, PS3, and Xbox 360.
I'll be brutally honest—I didn't expect much from a videogame tie-in to the Saw movies. You know the drill…movie tie-ins suck, blah blah blah. Even news of the project winding up in the capable hands of Konami (who seem to have a pretty keen understanding of horror games) wasn't enough to sell me on the idea that navigating an avatar through a maze of Jigsaw traps would actually be fun.
I'm not sure what it is (maybe the lowered expectations, or maybe that game actually looks decent), but I'm warming up to the idea of a Saw game after viewing this demo footage of the title in action at E3. One of the game's associate producers took GameTrailers on a guided tour and things seem to be shaping up nicely.
Oh Konami, when will you learn? How many times have you guys tried to take Castlevania from its classic 2D origins and bring it into the 3D realm now? I've seriously lost count. It never works. That doesn't stop them from trying, though.
Yesterday, at the company's press conference, they unveiled the latest attempt: Castlevania: Lords of Shadows. I get the feeling this is probably Konami's most serious attempt to finally branch out beyond the successful Nintendo DS "Metroid-Vania" styled games. They've lined up an impressive voice cast (Patrick Stewart, Robert Carlyle, Natasha McElhone) and the real kicker is that the project is being overseen by Konami's golden boy Hideo Kojima (and it should be noted that he's overseeing—Kojima Productions is not producing the actual game).
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