Guest Critic's blog
By Guest Critic on August 15, 2014 - 2:34pm.
by Steven Brown
Flight games often trend toward one of two different styles. On one side are the fast-action, arcade-like mainstays such as Afterburner or Ace Combat where the impossibility of carrying over sixty missiles at once is shoved aside in favor of letting people blast enemies from the skies with impunity. On the other end are entries like Microsoft Flight Simulator. Seemingly overwhelming in their attention to detail, these types of games take pride in making sure every single aspect of piloting is covered.
By Guest Critic on February 23, 2014 - 5:53pm.
Ten Minutes With Danganronpa Producer Yoshinori Terasawa
By Steven Brown
GameCritics was recently invited to sit down for a quick interview with the producer of Danganronpa: Trigger Happy Havoc. The recent Vita release has received several positive reviews including ours since its North American launch. Mr. Terasawa's schedule was crowded so we dove right into the questions to make the most of the ten minutes that we were given. Working with a translator, Mr. Terasawa kept his answers brief, but to the point.
By Guest Critic on September 18, 2013 - 2:45pm.
Should I invest in expanding my warehouses, or should I increase the number of ships in my merchant fleet? Do I sell this massive pile of lumber now, or wait for a disaster to drive up prices when people need to rebuild their homes? How much would it take to bribe a city leader instead of following the official channels to establish a branch in a new city? These are the questions asked in the upcoming Rise of Venice, the next trading sim from those behind Port Royale 3.
By Guest Critic on September 6, 2013 - 1:37am.
GameCritics was recently invited to take a look at 1C Company's upcoming catalog over the next year. The Moscow-based publisher, most famously known for their IL-2 Sturmovik series of World War II fight sims, showed off some of their other Soviet-tinged games.
By Guest Critic on August 30, 2013 - 1:35pm.
Air Conflicts: Vietnam hopes to buck the trend of mediocre Vietnam games by taking the action from the sweltering jungles of Southeast Asia to the hostile skies above them.
By Guest Critic on July 3, 2013 - 11:09pm.
Video games struggle with transposition. There have been some great games made out of films, but the statement seldom holds the other way round. There are some novelizations based around the more successful sagas, but these rarely reach out to an audience beyond the original fans. Other than that, few books are written which communicate with the gaming world.
By Guest Critic on June 1, 2013 - 7:37pm.
The term "Space Marine" has always been something of a misnomer. For all the "space" implied in the name, the vast majority of space marines do their fighting on good old terra firma. And while that same basic contradiction is true for Dust 514, there's no denying that its success, in this case, could connect gamers to the stars in one of the most ambitious ways imaginable.
By Guest Critic on April 17, 2013 - 8:42pm.
Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.
By Guest Critic on February 16, 2013 - 6:11pm.
King of Chinatown follows professional Street Fighter IV player Justin Wong as he competes both worldwide and in his local Chinatown arcade. In about an hour, the film features Justin and his then-manager Isaiah Triforce Johnson (his actual legal name) attempting to make Justin the best Street Fighter IV player in the world. At the same time, they try elevating Triforce's fighting guild "Empire Arcadia" to the next level.
By Guest Critic on November 12, 2012 - 10:07pm.
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
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