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Broforce - The Preview

Windforge Preview

Windforge Preview Screenshow

There's a race going on in the world of indie PC games. The goal: To be the developer who manages to take open-world crafting mechanics and use them to build a full game. The prize: Who knows? Probably millions of dollars. I'm not really sure.

Titanfall Beta Preview

Titan fell

My first and only experience with multiplayer-only online shooters was a few years back when I reviewed Battlefield 2142, a game that features the exact same premise and publisher as Titanfall. Judging it against its most similar competition, Titanfall is a far better game than B:2142, but leaving it there would be to damn the game with faint praise.

Neverwinter Weekend! Also, a Beta Key Giveaway!

Hall of Heroes

There's a new free-to-play online role-playing game (RPG) on the way from Perfect World, the people who brought your Star Trek Online and a host of other free-to-play online titles. Why is this one specifically notable? Three reasons...

Nobody's Hero, Part 3: What it was for

H.E.R.O. Image

I didn't think about H.E.R.O. in general or my record specifically for a full month after that long night. Then, due to happenstance, I found myself cleaning out some boxes from my mother's home over Christmas, ruthlessly disposing of anything I'd ever been graded on. Near the bottom of a box of sundry tossables, I came across this...

Nobody's Hero, Part 2: I beat H.E.R.O., which, unsurprisingly, does not lead to me becoming one

After a few false starts over the course of a week, getting my score into the 3-4 hundred thousand range, then getting controller-throwingly furious at abruptly losing half an hour's work when I got myself killed, I was almost ready to give up. After a particularly dispiriting series of losses I had the classic "1 more game" moment at Midnight on a Wednesday. This would, naturally, prove to be an unbelievably stressful decision.

Nobody's Hero, Part 1: A tale of obsession on the most insignificant scale

H.E.R.O. Box Art

So, some background to start. H.E.R.O. was an especially beloved game from my childhood, largely because it was my game. I'm sure anyone with siblings will recognize the phenomenon of shared game consoles and playing time, and the special joy that comes from having a game that is not only one's own property, but that holds no interest for siblings, so playing it offered a safe haven free from fights over controllers.

The seven fundamental flaws of Dead Island

Dead Island Screenshot

I covered this a bit in the review, but it's important to reiterate—leveling up implies things to the player that Dead Island doesn't deliver. Extra health is meaningless, extra damage is meaningless—over the course of the game zombies will always take the exact same number of hits to kill, so all the experience I'm gaining doesn't seem to serve any purpose.

L.A. Noire's problems finally reach their end

L.A. Noire Screenshot

There are three missions on the game's Vice desk, and two of them are ruined, as mentioned before, by the newspaper-related cut-scenes that spoil all of their key plot details. The third mission, while more satisfying than the other two, is fundamentally undercut at the writing stage based on a problem at the scripting stage: The writer/director doesn't seem to understand how gambling works, at all.

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