Brad Gallaway's blog
By Brad Gallaway on June 28, 2012 - 10:45pm.
So, the Mass Effect 3 "extended cut" DLC amending the old endings came out. It's a free add-on and I'm pretty sure it provides an auto-save right near the end of the game for those who may not have a file at the appropriate point—I was positive that I didn't, but when I booted the game up, there it was. It could be my imagination, but I'm guessing the developers included this save as part of the DLC to avoid further outcry.
By Brad Gallaway on June 24, 2012 - 12:02pm.
I don't often think about the ESRB rating system (apart from the fact that I generally support it) but my oldest son asked me a question today about the difference between ratings, and I had to pause a moment before answering.
By Brad Gallaway on June 21, 2012 - 4:38pm.
I completed Lollipop Chainsaw the other night and my review is nearly complete. This was a fairly easy writeup for me since I didn't find much to praise... I'm certainly aware that Suda51 has his fans out there, but he's one of the most overrated creators in the games industry these days if you ask me, and this title just reinforces my opinion.
By Brad Gallaway on June 16, 2012 - 7:37pm.
It feels like forever since last update, but that's the way life goes sometimes. I caught a sore throat right as the week started and I've been trying to sleep it off when I haven't been grinding away at the day job, so that ate up a lot of my regular time. Toss in a wife and kids to fill up the rest, and there you go.
By Brad Gallaway on June 6, 2012 - 10:33am.
Well, E3 is upon us again. While a tsunami of new game info is pouring out of LA, I'm not sure that anyone will have time for this little old blog, but it's still business as usual for me until PAX later this year. The convention always falls on the first week of my son's summer visit, so I haven't gone to the last few. Family > E3, but I will be watching all the press briefings!
By Brad Gallaway on June 3, 2012 - 4:29pm.
Haven't had much free time in front of the consoles lately, but what little time I have had has been going into Dragon's Dogma.
By Brad Gallaway on May 22, 2012 - 10:33pm.
Dragon's Dogma was a game I was very curious about since seeing an early demo last year, but there were a lot of questions in my mind about what the final product would be like. After speaking with others who were also looking forward to it, I see that I wasn't alone in wanting more information. Now that I've logged some time with it, I thought it might be helpful to clear up a few things for those of you who are considering picking it up.
By Brad Gallaway on May 16, 2012 - 11:35pm.
Looking forward to a Gamecritics review of Minecraft: Xbox 360 Edition? I'm sorry to disappoint you, but we won't be covering it anytime soon due to the game shipping in an unplayable state.
By Brad Gallaway on May 15, 2012 - 1:42pm.
As an early adopter of an Vita, I was supporting Sony with my wallet and giving them the full benefit of the doubt when I ponied up on day one. I'm well aware of the dangers when you invest in a piece of hardware too early, but the PlayStation Portable ended up being something that I got quite a bit of mileage out of, and I was confident that Sony would have learned from past mistakes. I mean, how could they not, right?
By Brad Gallaway on May 9, 2012 - 7:10am.
If you read this blog with any regularity, you probably remember that I was a huge fan of Dead Island last year. So huge, in fact, that I was one of the critics who chose it as our overall game of 2011. We got more than a few funny looks from other critics when we made the announcement, but I still feel good about the choice in comparison to what the competition was, and I definitely think it was the right direction to go.
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