Brad Gallaway's blog
By Brad Gallaway on August 26, 2012 - 6:53am.
While at the most recent Seattle Indie Expo (SIX), I had the chance to meet Jesse Turner, artist for the recent iOS release, Shellrazer. I was blown away by his energy and enthusiasm, and there's no question he's a very talented artist. Dude can draw the hell out of turtles, yo. Although I didn't have a ton of time at the show, Jesse was quite gracious and willing to follow up with me afterwards, and here's what he (and his teammate Nick Waanders) had to say.
By Brad Gallaway on August 16, 2012 - 10:06pm.
A few weeks ago, it seemed like there wasn't a single thing to play. Now, it seems like there's too much to handle!
By Brad Gallaway on August 15, 2012 - 10:43pm.
Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
By Brad Gallaway on August 12, 2012 - 2:40am.
Both of my kids are really into costumes and such, and today my youngest asked me for some rocket boots. I didn't have anything immediately on hand besides an old pair of galoshes that were not being used, so the wife picked up a few bits, and this is what I put together.
By Brad Gallaway on August 9, 2012 - 2:29pm.
Last year's Seattle Indie Expo proved that the Pacific Northwest is a hotbed of up-and-coming games development talent, and if anyone needed further proof, then this year's SIX drove the point home.
By Brad Gallaway on August 4, 2012 - 10:00pm.
First, a disclaimer—this is NOT a review. Just saying. So, Persona 4: Arena... like, WOW. As someone who wasn't really a fan of the BlazBlue fighting games, I wasn't overly excited about the thought of those devs taking one of the best Japanese role-playing games from the last decade (if not the last... ever) and making a fighting game out of it, but I just received a review copy and I've been playing it for the last few days.
By Brad Gallaway on August 4, 2012 - 2:30pm.
Welcome to the first installment of a brand-new semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
By Brad Gallaway on July 26, 2012 - 11:24pm.
I'm still putting some time into Metro 2033, but I've got to be honest here, folks... the appeal is really wearing off. What a difference a few hours makes, eh?
By Brad Gallaway on July 22, 2012 - 3:39pm.
I know I'm totally late to the party on this one, but holy sugar smacks, you guys... Metro 2033.
By Brad Gallaway on July 17, 2012 - 11:00pm.
My oldest son's summer vacation is over soon, just a couple of days left, but he managed to finish a few games while he was here. The second game he finished was Street Fighter X Tekken. Although it's not really a traditional game that you can "finish" in the sense that you've completed all quests or rescued the people in need, we went through the game with all available story-based pairs, so I'm calling that done.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts