Brad Gallaway's blog
By Brad Gallaway on March 10, 2009 - 9:26pm.
I've fallen into a routine of trying to update the blog at least once every two days, and I don't quite get how I end up having busy days and late nights every time I need to post something. Guess I gotta work on my timing. Still, the show must go on…
Started playing the new Tomb Raider Underworld DLC today, titled Lara's Shadow. In a neat twist, this time around players take control of the evil doppelgänger that's been causing Ms. Croft so much trouble, and I must say it's rather entertaining.
By Brad Gallaway on March 8, 2009 - 4:52pm.
Developed by none other than Irem (makers of seminal shooter R-Type, personal fave Disaster Report, and others) this little guy and his hammer set out in an adorably irreverent and slightly absurd adventure.
By Brad Gallaway on March 6, 2009 - 9:31am.
It was a good week for demos this week, or at least, there were several new ones to take a peek at. Oddly enough, a full 50% of the demos I spent time with featured Vin Diesel's electronic likeness. His star may have faded in Hollywood, but find it interesting that he's still trying to make a mark in the Uncanny Valley.
The Chronicles of Riddick: Assault on Dark Athena. I was a big fan of the first Riddick game on Xbox. It was sophisticated, the graphics were cutting edge, and the game itself was much better than the source material that inspired it. As great as it was back then, based on this demo, it seems as though the industry has passed Riddick by.
To start with, the segment of gameplay featured in this demo was a horrible choice. It seems to be taken directly from the middle of some longer series of tasks, and doesn't show the stealth element that the first game was known for. Level design was in the "interstellar drab" style of metallic hallways and doors that look like walls, and there's an odd section where the player is asked to take control of a "drone" and leave the body of the main character. It might work just fine in the main game, but in a demo, everything here felt like it missed the mark. The graphics (another high point for the first title) weren't at all impressive, either… with clunky mechanics and unimpressive visuals, what was this demo supposed to show us?
By Brad Gallaway on March 2, 2009 - 11:19pm.
Have you ever found yourself playing something that you weren't really crazy about, but you played it anyway? There are lots of reasons for doing so… maybe you spent the last of your budget on a title that the reviews were far too kind to, or maybe there's nothing really hot or exciting on shelves and you've got nothing better to do. Whatever the case, I imagine that anyone who plays games finds themselves in that same position occasionally. That was the situation this afternoon.
By Brad Gallaway on February 27, 2009 - 2:46pm.
Freezepop, a synth-pop group most commonly known for their fan-favorite contributions to several music-genre games such as Rock Band
, Guitar Hero
, Dance Dance Revolution
(and others) were kind enough to take a few minutes out of their day to talk with me in support of their most recent full-length CD release, Future Future Future Perfect.
For those not familiar with the band, Freezepop consists of Jussi Gamache (aka Liz Enthusiasm, vocals), Kasson Crooker (aka the Duke of Pannekoeken, vocals, synths) and Sean Drinkwater (aka The Other Sean T. Drinkwater, vocals, synths).
By Brad Gallaway on February 25, 2009 - 10:22pm.
The new Tomb Raider: Underworld DLC came out today. Titled Beneath the Ashes, this new add-on level starts off with Lara Croft in her father's study, hidden underneath the burned wreckage of Croft manor. For those who haven't played Underworld yet, the story basically veers off towards Norse mythology elements, and Ashes has our heroine going deeper underground into a new secret area that was underneath the first secret area. Allegedly there's an artifact down there that can create and control the undead thralls that populated the latter stages of Underworld proper, and Lara's not one to leave vital artifacts unmolested, natch.
I watched a "developer's diary" video on Ashes a few weeks ago, and one of the folks putting it together spent some time saying that the Tomb Raider team really worked hard on the puzzles and were able to dig in and give it their best. I appreciate that they probably put a lot of effort into it, but frankly, I don't see it. Although it's shorter and more focused than any of the levels in the retail release, it still suffers from a heavy feeling of blah, not being very visually interesting and lacking any real personality. There were also a few spots where I was stuck—not because I couldn't figure out what to do, but because the areas still have a vaguely too-open feeling to them which was often complicated by Lara not jumping where I wanted her to. The two things combined led me to believe that I wasn't performing the correct action, resulting in some minor frustration and wasted effort.
I still call myself a Tomb Raider fan, but out of the three titles that Crystal Dynamics has had a hand in, I would rank Underworld dead last behind Anniversary and the stellar Legend. This DLC does nothing to change that, and continues the mediocrity that was present in its parent title. Additionally, this new level is overpriced at 800 points ($10) since most players will be able to get through it in less than two hours. Unless you’re an absolute Tomb Raider fanatic, I'd say that it's not worth the download.
By Brad Gallaway on February 22, 2009 - 11:26pm.
Finished Manhunt (PlayStation 2) today for the first time. It was an interesting experience. Although it certainly lives up to its reputation as being an extremely graphic and gory game, there was a lot more to it than just that… the story and setting (death-row convict is rescued from the chair only to be thrust into a kill-or-be-killed game of hide and seek) were engaging, and the work with tone and mood were excellent. The stark, brutal feel and incredibly bleak outlook of the game’s entire world were very well-realized. There's also quite a bit of meat to chew on for people who like to delve into meta-commentary, but I'll save that for another post.
By Brad Gallaway on February 20, 2009 - 9:04am.
This has been an eventful week for downloads on the PlayStation 3. Flower and Noby Noby Boy are now both available through the Store, and although I think it's correct to put them both in the same general category, my reactions to both couldn't be more different.
Flower is fantastic. I don't necessarily think it's the second coming as some seem to report it, but it is most definitely the kind of thing that makes a player step back and re-examine their entire conception of video games.
By Brad Gallaway on February 17, 2009 - 11:44pm.
Although I haven't had a ton of game time lately, I took advantage of the extended weekend and spent some time with two download titles, Lit and Flower.
Lit is from Way Fordward (Shantae, Contra 4) and makes its home on the Wii. An intriguing mix of Puzzle and Horror genres, the game’s hook is that touching darkness or shadows is instantly fatal. Naturally, the player must make his way through twenty-five rooms (and five boss battles) by taking advantage of paths and safe zones created by lamps, televisions, broken windows, and so on. My review is in the can already and should be making an appearance soon, but in a nutshell I'd say buy it if the subject matter appeals to you, just be prepared for some frustration due to a few poor design choices.
By Brad Gallaway on February 15, 2009 - 12:22am.
In preparation for this week's podcast (just wrapped up recording a few hours ago) we asked readers on the forums what title they'd like us to talk about, and they selected God Hand, from now-defunct Clover Studios. In all honesty, I never saw that one coming.
I picked up a copy back in '06 when it was brand-spanking new, and I think I logged somewhere around an hour or an hour and a half with it before I tossed it aside. I seriously hated the game at the time, my patience for its cumbersome controls and infuriating camera to be basically nil. It also didn't help that the game has an absolutely terrible first level, and does the bare minimum to introduce players to what it's all about.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts