Monster Hunter 3 Ultimate hits the 3DS and WiiU in March, and I'm hoping that a lot of you out there who haven't tried the game yet will decide to jump aboard. If you do, be aware that Monster Hunter has always been utterly terrible at welcoming newcomers. Even though it eventually became one of my favorite games of all time, I fully admit that my first few experiences with the series were nothing short of awful.
I'm trying to make a serious effort towards trimming down my backlog this year, so I decided to give Bayonetta one more shot. I've started and quit the game twice before, but it comes up in conversation so often and in such positive terms that I'd feel like I wasn't doing my critical due diligence unless I gave it a least one more try.
The Denpa Men: They Came By Wave is a title I had been looking at in the e-shop since the day I picked up my 3DS, but I just wasn't convinced to buy. It was cute enough and it seemed weird enough, but the demo didn't sway me and I left it on my wish list for later.
So in the last post, you saw my top ten games of 2012. However, I think the last twelve months were fabulous for gaming overall. It seemed as though there were a neverending stream of titles that ranged from "pretty good" to "pretty great,"and I never had much trouble finding something that was worthwhile.
Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.
Without fail, every single person I've ever asked about Damnation said it was utter trash, but the box was so intriguing and the subject matter (Steampunk/Wild West/Civil War/Robots/Magic) was just too much up my alley to ignore. I think I got it for something like $4, and at the time that I picked it up, the clerk literally told me that I shouldn't buy it.
Another year, another breakdown of the year's best games…according to me. Before writing this list, I went back to my archive and looked over what I'd said in years past. The funny thing is that while plenty of folk were saying that the "big" games disappointed in 2012, I also found that to be true in 2011 and 2010. Perhaps the trend is becoming more noticeable now, but in hindsight, it definitely seems to be a trend that's been happening for a while.
Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
This year we asked our readers and listeners for their top three favorite games of 2012. We also asked them for the single worst. Our intention was to tally the results and have a "popular vote" alongside that of our staff critics, but we got so many well-written rationales that it seemed like a shame to let them go to waste. As such, we've assembled these write-ups as a companion piece to our year-end podcast.
However, since we did not originally plan to publish these, we've removed the names from each piece to protect the privacy of the authors. We've also rearranged the order of the comments to make them a little more readable. (We may have done a little spell-checking as well, but we won't talk about that right now.)
In any event, we here at Gamecritics think that there's always value in hearing someone else's opinion. To that end, here are some of the reader and listener testimonials for The Best of 2012.
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