Brad Gallaway's blog
By Brad Gallaway on December 9, 2009 - 11:31pm.
Still working my way through Mass Effect again in preparation for the January release of Mass Effect 2. I have to admit, I'm very pleased to see that the game holds up in all the areas that made it such a favorite of mine. Even better, this time around I consulted an FAQ (I didn't previously) and thanks to the diligent work of some dedicated fans, I've seen some side-quests and alternate paths that I didn't know existed. Even two years after release, it still impresses.
By Brad Gallaway on December 8, 2009 - 1:02am.
So, I'm replaying Mass Effect. Why? Well, I had no plans to. I had a blast playing it the first time through, felt totally satisfied, and was greatly looking forward to the next installment. Over, done with, finished.
By Brad Gallaway on December 5, 2009 - 2:08am.
Still on my quest to play all the "big" games of 2009, I've almost got Uncharted 2 wrapped up… only two or three more sections to go. Having already put together a rough list of the year's top ten, I was wondering which title I might have to bump to make room for it. That concern is now moot, since it's not going to make the list.
By Brad Gallaway on December 2, 2009 - 8:42pm.
In DLC news, extra content has been announced for both Dragon Age: Origins and Assassin’s Creed II. In the case of Dragon Age, the new mission is titled Return to Ostagar. Those already familiar with the game will certainly remember that Ostagar is the location of the intense Lord of the Rings-style battle that basically kicks off the adventure proper.
By Brad Gallaway on December 1, 2009 - 12:17am.
Sadly, the adventures of both Altair and Ezio fall far short of what I would expect from such a rich, promising premise. My review is complete, but I'm going to sit on it for another day to make sure that I'm not letting it go too soon—with such a high-profile title, I'm really making every effort to ensure that the piece says what I'm trying to say. Readers can disagree with me all they like, but I want them to disagree because they actually disagree, not because they misunderstand what I'm saying. (Inevitably, both will happen.)
By Brad Gallaway on November 27, 2009 - 1:18am.
In spite of my dismay, I held out hope that Ubisoft would take the copious amounts of player feedback and apply it towards the sequel, finally crafting a title that lived up to the promise. The early word was good, and practically everyone I spoke to said that the developers had seen the error of their ways and had delivered a game that "kept all the good stuff and got rid of all the bad". I wanted to believe. Oh, how I wanted to believe.
By Brad Gallaway on November 24, 2009 - 2:08am.
Getting closer to the end of my "must-plays" of 2009, I just wrapped up Batman: Arkham Asylum on the PS3 a few minutes ago. I've got to say, this is one of those extremely rare times when I felt that all of the praise and accolades given to the game were well and truly deserved.
By Brad Gallaway on November 21, 2009 - 12:47am.
News has started to trickle out about the upcoming Shiren the Wanderer for the Wii. Set to release on February 9, this is absolutely one of my most anticipated games for the foreseeable future. In case you missed it, I picked up a copy of Mystery Dungeon: Shiren the Wanderer on DS a while ago and blogged about it obsessively for a few days.
I knew very little about it except for the fact that it was a Rogue-like, but it didn't take me long to fall in love. More than anything, I admired the unyielding discipline of the developers and the way they implemented the rules of the game consistently and fairly from start to finish. It was certainly difficult to be sure, but it was one of those rare games that never felt unfair or cheap.
By Brad Gallaway on November 18, 2009 - 5:58pm.
A while ago, a friend on Twitter recommended I check out SwitchGames, an online trading service for folks who want to get rid of the old in exchange for the new. Rather than messing around with tokens, credit, or trade points (I get enough of that nonstandard currency crap paying for DLC already, thanks) SwitchGames offers a 1-to-1 trading system—basically, a straight-across swap service that matches people up according to their wants.
By Brad Gallaway on November 14, 2009 - 6:47pm.
Always one to support smaller development houses and those exploring the downloadable space, I was fortunate enough to get the chance to have a brief exchange with Max Wagner, one of the co-founders of brand-spanking (sort-of) new Signal Studios. The studio's first game, Toy Soldiers, was just revealed at the most recent Tokyo Game Show and will be leading the assault on Microsoft's Xbox Live Arcade service in the very near future.
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