For those of you who've (still) been paying attention, a great little game called Weapon of Choice hit the Xbox 360's Indie Games area a while ago, and quickly became one of my favorites on the system. It should be one of your favorites, too—it was great stuff, and well-done. Following such an energetic title can't have been easy, but developer Mommy's Best Games and its mastermind Nathan Fouts have come up with not one, but two projects.
Finally, I had originally intended on writing a fairly lengthy post about Heavy Rain, but I've decided against it for a couple of reasons. However, the official review will be done by Richard Naik, so it's definitely in good hands. However, there are two bits I'd like to mention.
Well, trying to play Heavy Rain has been quite the experience. After initially getting the disc, my play sessions were interrupted with a few instances of skipped audio and multiple system freezes. I didn't get too far in the game before getting frustrated and taking an extended break, so when someone suggested that the day-one patch available on PlayStation Network might be causing the problem, it wasn't too painful to delete all my data and start over.
So, Heavy Rain. Pretty much everyone has at least heard of this game by now whether they play or not. It's been all over Twitter and the Internet, it's been featured in dozens of magazines, both game-related and otherwise, and the vast majority of people I know have either just finished it, are playing it right now, or are about to start it. Regardless of anything else, no one can deny that Heavy Rain has got some serious presence.
Checking out the action on XBLA, it was a tossup between The Misadventures of P.B. Winterbottom and Darwinia+… Although I liked the art style and tone of Winterbottom, the demo suggested to me that I would be in for annoyance or aggravation after getting past the first few levels. Something about setting up all those clones and timing things right struck me as something that would likely be more trouble than it was worth, so I veered the other way and put my MS points towards Darwinia+ instead. After getting through the first three levels, I haven't regretted the choice.
For those that don't know, it's an on-rails shooter that acts as a prequel to the original Dead Space. Considering that the first game was a high-gloss Survival (Action) Horror game, I have to say that the decision to create a prequel in a completely different genre on a completelydifferent system is a little puzzling, but the quality is certainly there.
Earlier today, I was able to attend an online conference put on by the good people at Atlus. The subject of the meeting? 3D Dot Game Heroes for PS3.
For those of you who might not be familiar, 3D Dot Game Heroes is essentially a loving homage to the original Legend of Zelda. Not Twilight Princess, not that new one with the train, or even anything on a 16-bit system…no, we’re talking old, old-school 8-bit Zelda. The original, groundbreaking stuff.
Although I've had more than my fill of talking about Mass Effect 2 since my extremely popular and well-regardedreview hit Metacritic, I have to admit that I'm not quite ready to let the topic go. Getting right to the point, I've been thinking about the way homosexual relationships were removed for the most part, and what a disappointing choice that was.
Games. Comics. Music. Every self-proclaimed geek worth his salt thrives on these things, so put them all together and the result has to be something fantastic, right? Kirby Krackle is a local Seattle-area band with one album under their belt, and another on the way. Absolute up-and-comers to watch, their tune-filled mash-ups of popular culture are smart, sassy, and absolutely on-point. They also prove my hypothesis to be true.
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