Brad Gallaway's blog
By Brad Gallaway on February 10, 2010 - 11:06am.
Games. Comics. Music. Every self-proclaimed geek worth his salt thrives on these things, so put them all together and the result has to be something fantastic, right? Kirby Krackle is a local Seattle-area band with one album under their belt, and another on the way. Absolute up-and-comers to watch, their tune-filled mash-ups of popular culture are smart, sassy, and absolutely on-point. They also prove my hypothesis to be true.
By Brad Gallaway on February 8, 2010 - 12:08pm.
I've been spending most of the last two days playing Shiren the Wanderer on the Wii and Dark Void on the Xbox 360.
By Brad Gallaway on February 2, 2010 - 5:35am.
Apologies for the lack of timely updates lately.
Since Mass Effect 2 came out, I've been burning the midnight oil to get it done in a decent amount of time... had to put a few things on hold and reshuffle priorities for the last week or so, but I completed the game tonight and will be getting my schedule back on track starting tomorrow.
Working on the review as we speak, but I will say that the second "half" of the adventure plays a hell of a lot stronger than the first. The end sequence is especially gripping, and finally brought back a lot of the emotional tension that I felt was missing from much of the game. It doesn't change the fact that I still feel as though the developers made a lot of WTF alterations to the game design, but it was very heartening to see that the team got their act together and delivered a real showstopper to close things out.
The Mass Effect magic isn't gone, the devs just take more than their sweet time getting around to it, and make the player work a little harder to find it.
By Brad Gallaway on January 31, 2010 - 4:43am.
To anyone who would say that Mass Effect 2 is indisputably better than the first game, I would ask what it was that they felt was lacking the first time around. I don't mean to broadly assume, but from those I've spoken to, it seems as though players who wanted a more combat-focused experience are loving what Mass Effect 2 brings to the table. Players (like myself) who enjoyed the combat but were more interested in the story and characters seem to have some issues embracing it wholeheartedly.
By Brad Gallaway on January 28, 2010 - 7:06am.
Spent last night and part of today playing (surprise!) Mass Effect 2 on the Xbox 360. So far it's been a wonderful to return to a universe that I fell so hard for the first time around, and at the same time, I felt a bit of dismay over some of the changes. I'm still extremely early in the adventure so I'm not going to shoot my mouth off just yet (plenty of time for that later) but I will say that the game isn't be the "insta-10" that some readers might have assumed I'd peg it as.
By Brad Gallaway on January 26, 2010 - 8:37am.
Since my copy of Mass Effect 2 will be arriving in approximately 2 days (no same-day shipping? Bah!) I'm not playing anything lengthy or substantial... everything stops when the game gets here, so I'm keeping my slate is clean as it can be.
By Brad Gallaway on January 25, 2010 - 1:47pm.
For those of you who've been paying attention to the puzzle genre lately, you may have been hearing the name "Capy" popping up lately, and for good reason. Nathan Vella, co-founder and president of Capybara Games and his team have crafted some strong titles worthy of attention, and they've got more in the pipe sure to make a splash.I recently had the opportunity to ask Nathan a few questions about their current smash Critter Crunch, the studio and more.
By Brad Gallaway on January 20, 2010 - 1:00am.
Although I've heard some people call it a "poor man's Ninja Gaiden", that's an awfully dismissive and lazy way of describing Ninja Blade. (Especially since Ninja Gaiden SUCKS.) From where I'm standing, Blade is a much more approachable and exciting experience than anything Itagaki's ever turned out, and I will take Ken Ogawa over Ryu Hayabusa any day.
By Brad Gallaway on January 19, 2010 - 4:27am.
So, I've been putting in a lot of hours with Divinity II: Ego Draconis, but tonight I sincerely contemplated quitting the game in a blind rage and walking away from it, despite making it all the way to the last boss.
By Brad Gallaway on January 14, 2010 - 2:13pm.
Although my official review hasn't gone live yet, Terry Cavanagh's VVVVVV is now available for sale, and after spending a few hours with it, I've got nothing but good things to say about it.
I talked a little bit about it in the last post, but basically, VVVVVV is a mind-bending platformer where the hook is that the player's character has the ability to reverse gravity instead of jumping.
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