Brad Gallaway's blog
By Brad Gallaway on April 6, 2010 - 8:59pm.
So, Capcom was gracious enough to invite me in to get a sneak peek of Lost Planet 2's multiplayer the other day. I'd never been to Capcom before and there were a ton of great review/journo people as well, so it was truly a double treat to attend the event.
By Brad Gallaway on April 1, 2010 - 7:57am.
Been putting some time into 3D Dot Game Heroes on PlayStation 3. After logging a couple of hours on it, I think it's pretty clear to see that this thing will be a nuclear bomb of nostalgia for anyone who's old enough to remember The Legend of Zelda on the Nintendo Entertainment System. I mean, it was pretty clear that it was a Zelda homage from previews and early buzz, but putting the game through its paces, I really don't think it's an understatement to say that this is NES Zelda brought into 3D.
By Brad Gallaway on March 25, 2010 - 9:19pm.
I'm in the middle of writing my review for the Wii's Fragile Dreams. It's a difficult piece to write, since on the one hand I find it to be a fairly refreshing effort conceptually, and quite unlike most of the other games available for the Wii. On the other hand, I have to be brutally frank in saying that it's extremely tedious and not much fun at all. Ideas and artistry only go so far...
By Brad Gallaway on March 16, 2010 - 11:00pm.
I've heard that this week's XBLA offering will be the Nintendo 64 classic, Perfect Dark. Believe it or not, I've actually never played the game. It's been on my list of "classics" to experience as part of my general critic education for several years, but my N64's been packed away in storage for a while, and I've definitely had my hands full with more current releases. However, now that it's going to be available in a souped-up version, I'm thinking that maybe the time is right.
By Brad Gallaway on March 16, 2010 - 7:18pm.
The other day, the subject of BioShock 2's recent Downloadable Content (DLC) came up and spurred a lively debate between a few people and myself on Twitter. As any tweeter knows, it's difficult to carry on an in-depth conversation with a limit of 140 characters, and trying to jump back and forth between several people at the same time is an even greater challenge. As a way of continuing the chat without the technical barriers, this post.
By Brad Gallaway on March 11, 2010 - 7:25am.
This weekend is the Emerald City ComiCon, taking place at the Washington State Convention Center this Saturday and Sunday. The convention just keeps getting bigger and better, and this year there are a whole lot of guests and events happening besides the usual avalanche of comics, toys, games, and so on.
By Brad Gallaway on March 8, 2010 - 2:43pm.
For those of you who've (still) been paying attention, a great little game called Weapon of Choice hit the Xbox 360's Indie Games area a while ago, and quickly became one of my favorites on the system. It should be one of your favorites, too—it was great stuff, and well-done. Following such an energetic title can't have been easy, but developer Mommy's Best Games and its mastermind Nathan Fouts have come up with not one, but two projects.
By Brad Gallaway on March 7, 2010 - 11:04am.
Finally, I had originally intended on writing a fairly lengthy post about Heavy Rain, but I've decided against it for a couple of reasons. However, the official review will be done by Richard Naik, so it's definitely in good hands. However, there are two bits I'd like to mention.
By Brad Gallaway on March 1, 2010 - 5:19am.
Well, trying to play Heavy Rain has been quite the experience. After initially getting the disc, my play sessions were interrupted with a few instances of skipped audio and multiple system freezes. I didn't get too far in the game before getting frustrated and taking an extended break, so when someone suggested that the day-one patch available on PlayStation Network might be causing the problem, it wasn't too painful to delete all my data and start over.
By Brad Gallaway on February 28, 2010 - 6:45pm.
So, Heavy Rain. Pretty much everyone has at least heard of this game by now whether they play or not. It's been all over Twitter and the Internet, it's been featured in dozens of magazines, both game-related and otherwise, and the vast majority of people I know have either just finished it, are playing it right now, or are about to start it. Regardless of anything else, no one can deny that Heavy Rain has got some serious presence.
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