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Interview with Nathan Vella, President and Co-Founder of Capybara Games

Critter Crunch Screenshot

For those of you who've been paying attention to the puzzle genre lately, you may have been hearing the name "Capy" popping up lately, and for good reason. Nathan Vella, co-founder and president of Capybara Games and his team have crafted some strong titles worthy of attention, and they've got more in the pipe sure to make a splash.I recently had the opportunity to ask Nathan a few questions about their current smash Critter Crunch, the studio and more.

Ninja Blade is pretty sharp

Ninja Blade Screenshot

Although I've heard some people call it a "poor man's Ninja Gaiden", that's an awfully dismissive and lazy way of describing Ninja Blade. (Especially since Ninja Gaiden SUCKS.) From where I'm standing, Blade is a much more approachable and exciting experience than anything Itagaki's ever turned out, and I will take Ken Ogawa over Ryu Hayabusa any day.

Divinity II crashes and burns

Divinity II: Ego Draconis Screenshot

So, I've been putting in a lot of hours with Divinity II: Ego Draconis, but tonight I sincerely contemplated quitting the game in a blind rage and walking away from it, despite making it all the way to the last boss.

VVVVVV now available & more Divinity II gushing

VVVVVV Screenshot

Although my official review hasn't gone live yet, Terry Cavanagh's VVVVVV is now available for sale, and after spending a few hours with it, I've got nothing but good things to say about it.

I talked a little bit about it in the last post, but basically, VVVVVV is a mind-bending platformer where the hook is that the player's character has the ability to reverse gravity instead of jumping.

VVVVVV and Divinity II: Ego Draconis

If you read this blog even occasionally, then you probably know that I'm not much of a PC gamer. However, I do make the occasional exception for certain titles. This evening, one of those special cases found its way into my hardware: VVVVVV by Terry Cavanagh.

Although I had planned on doing more in-depth coverage of the game tonight, after some consideration I decided to hold off until I'm completely done. However, I will say that it's a pretty superb little title, and I'm enjoying the heck out of it.

Interview with Armor Valley's Robin Tan

Interview with Armor Valley's Robin Tan

Although it's been a tough job lately between the rush of fourth quarter and the sheer number of Indie games released every week, keeping up with one of the lesser-known segments of Microsoft's downloadable content certainly pays off. My most recent Indie addiction? Armor Valley, from Protégé Production.

Forced to grind in Final Fantasy XII

Final Fantasy XII Screenshot

Getting pretty close to the 30-hour mark and I'm still enjoying the game quite a bit. It's probably the most pleasant Final Fantasy experience I've had since Final Fantasy X, but as the game goes on, more and more of its warts are starting to show.

Trials HD and Dragon Age get DLC, and more Final Fantasy XII

Final Fantasy XII Screenshot

The other day, I joked with a friend that I was doing a "60-hour speed run" of Final Fantasy XII by following the story and ignoring all of the side quests. I'm not a fan of grinding at all, and RPGs which keep themselves playable when the person doing the playing is simply following the critical path are my favorite sorts. In total, I haven't done more than an hour or so of "grinding" enemies (and that done from my own free will) and I'm having no issues so far, so I'm kind of wondering where the complaints are coming from. Maybe it becomes more of an issue further into the game, but at the point I'm at, it just hasn't been a concern.

Wish I didn't sleep on Final Fantasy XII

Final Fantasy XII Art

After the madness of the fourth quarter, I have a lull in the review schedule right now. It's nice to not be reviewing something for a change, so I'm plowing ahead with Final Fantasy XII. I'm about fifteen-ish hours into the adventure and still loving it. Loving it a heck of a lot more than I expected, actually.

Seasons Greetings... and gaming

Halo 3: ODST Screenshot

It's that time of year again. A heartfelt Merry Christmas and/or Happy Holidays to anyone and everyone who takes the time to read my ramblings. I'm looking forward to a new year that will be better than the last, and I hope the same is true for you as well—and again, thanks for coming by.

(…And by the way, is it just me or does it feel completely bizarre to even imagine writing "2010" in any context other than a futuristic science fiction story?)

I've been spending the last few days hopping back and forth between tons of different games, not settling on any one for long. Brace for impact.

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