I'd been hearing some chatter about the recent roguelike dungeon crawler from NIS called Zettai Hero Project: Unlosing Ranger vs Darkdeath Evilman (PSP) and I finally managed to lay hands on a copy. I'm a fan of the genre when it's done well and word on it had been fairly positive, so I had my fingers crossed.
The first one I checked out was Wizard's Keep, put out by the folks that created Miner Dig Deep. It's basically a dungeon-crawler with very primitive graphics and a simple level-up system. I put a few hours into it hoping that it would blossom, but no dice. It was as straightforward as it initially appeared to be. I might not have minded shooting through the game just to say that I did, but the combat was too frequent and too annoying to put up with.
Atlus just confirmed that the uber-trippy slumber-licious psycho-sexy sheep game Catherine will be hitting the US this summer. This title is easily one of my most-anticipated of the year, and I absolutely cannot wait to get my hands on it.
The last time I was at my local comic shop, a new collection titled "Axe Cop" caught my eye. I didn't know anything about it, but the person at the counter explained the interesting story behind its creation. That hooked me. As luck would have it, one half of the comic's creative team caught wind of some positive comments I made about the book on Twitter. One thing led to another, and before I knew it, artist/co-creator Ethan Nicolle was graciously granting me this interview.
Being the immense Phoenix Wright fan that I am, I had high hopes that Shu Takumi's new work would be of a similar quality, and I was not disappointed. While the concept of playing a ghost that can possess inanimate objects has been done before (anyone remember Geist on the GameCube?) it's never been done as well or as stylishly as it is here.
Part of me admittedly smashes the occasional controller because of my frantic button mashing approach, but there are a lot of specific parts in a game that can drive me to Hulk-like rage as well. Given my career as a writer, it's probably not too surprising that I pay attention to the writing in games, above all other aspects. When the writing is great, it's great, and it really sticks with me even years after playing.
I announced this on twitter a few days ago, but it was such a milestone for me that I felt like a little micro-commemoration here at the blog would be appropriate. The big event? I finally finished the single-player campaign in Monster Hunter Freedom Unite on PlayStation Portable.
I started up Lost in Shadow, a recently released art-house platformer on the Wii. (And wow, I can't remember the last time I turned the thing on.) Early impressions are good. The aesthetic and art design is appealing, although there is no question that the quality of the game shares more than a little in common with Fumito Ueda's ICO and Shadow of the Colossus. This isn't necessarily a bad thing since I'm a huge fan of both of those titles, but the similarity in tone and vibe is a bit eyebrow-raising.
Apparently, this animated video criticizing Nintendo (in Silent Hill style, no less) made the rounds a while ago, but I somehow overlooked it. It's brilliant, sick and twisted, and a definite must-see.
It's no secret I'm a big fan of local nerd rockers Kirby Krackle. I love these guys. LOVE 'EM. You should love them too. If you've never heard their stuff, you can check out their website and listen to a ton of free music. While you're at it, check out their latest video, "Secret Identity".
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