Brad Gallaway's blog
By Brad Gallaway on March 12, 2011 - 8:15pm.
So at this point, I'm about fifteen hours or so into Dragon Age II. I am going to be doing a full review so I won't go into a great amount of detail here, but I will say that if I wasn't going to be submitting a formal review, I would have already quit the game and traded it in for something else. Not even kidding a bit. In the interest of keeping things brief, here's a quick list of bullet points highlighting the issues I have with it.
By Brad Gallaway on March 11, 2011 - 1:21am.
I had originally planned on posting a rant about Dragon Age II tonight, but the day didn't quite unfold the way I thought it would. So, although I don't have enough time to do a full-on posting at the moment, my conscience is screaming out to me that I need to do something in order to warn people against buying it.
By Brad Gallaway on March 11, 2011 - 1:18am.
I'd been hearing some chatter about the recent roguelike dungeon crawler from NIS called Zettai Hero Project: Unlosing Ranger vs Darkdeath Evilman (PSP) and I finally managed to lay hands on a copy. I'm a fan of the genre when it's done well and word on it had been fairly positive, so I had my fingers crossed.
By Brad Gallaway on March 9, 2011 - 9:02pm.
The first one I checked out was Wizard's Keep, put out by the folks that created Miner Dig Deep. It's basically a dungeon-crawler with very primitive graphics and a simple level-up system. I put a few hours into it hoping that it would blossom, but no dice. It was as straightforward as it initially appeared to be. I might not have minded shooting through the game just to say that I did, but the combat was too frequent and too annoying to put up with.
By Brad Gallaway on March 1, 2011 - 12:07pm.
Atlus just confirmed that the uber-trippy slumber-licious psycho-sexy sheep game Catherine
will be hitting the US this summer. This title is easily one of my most-anticipated of the year, and I absolutely cannot wait to get my hands on it.
By Brad Gallaway on February 28, 2011 - 9:26pm.
The last time I was at my local comic shop, a new collection titled "Axe Cop" caught my eye. I didn't know anything about it, but the person at the counter explained the interesting story behind its creation. That hooked me. As luck would have it, one half of the comic's creative team caught wind of some positive comments I made about the book on Twitter. One thing led to another, and before I knew it, artist/co-creator Ethan Nicolle was graciously granting me this interview.
By Brad Gallaway on February 27, 2011 - 4:01pm.
Being the immense Phoenix Wright fan that I am, I had high hopes that Shu Takumi's new work would be of a similar quality, and I was not disappointed. While the concept of playing a ghost that can possess inanimate objects has been done before (anyone remember Geist on the GameCube?) it's never been done as well or as stylishly as it is here.
By Brad Gallaway on February 27, 2011 - 4:24am.
Part of me admittedly smashes the occasional controller because of my frantic button mashing approach, but there are a lot of specific parts in a game that can drive me to Hulk-like rage as well. Given my career as a writer, it's probably not too surprising that I pay attention to the writing in games, above all other aspects. When the writing is great, it's great, and it really sticks with me even years after playing.
By Brad Gallaway on February 20, 2011 - 6:58pm.
I announced this on twitter a few days ago, but it was such a milestone for me that I felt like a little micro-commemoration here at the blog would be appropriate. The big event? I finally finished the single-player campaign in Monster Hunter Freedom Unite on PlayStation Portable.
By Brad Gallaway on February 20, 2011 - 5:24pm.
I started up Lost in Shadow, a recently released art-house platformer on the Wii. (And wow, I can't remember the last time I turned the thing on.) Early impressions are good. The aesthetic and art design is appealing, although there is no question that the quality of the game shares more than a little in common with Fumito Ueda's ICO and Shadow of the Colossus. This isn't necessarily a bad thing since I'm a huge fan of both of those titles, but the similarity in tone and vibe is a bit eyebrow-raising.
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