Brad Gallaway's blog
By Brad Gallaway on May 17, 2011 - 6:19pm.
So Brink has been out for a little while now. I'm not going to dig too deeply into it since (for me, anyway) there's not really a lot to say. I spent a bit of time with the full version and, well, let's just say that I didn't spend much.
By Brad Gallaway on May 5, 2011 - 8:30pm.
I've been putting a good amount of time into the new Mortal Kombat, and if you read this blog, you'll know I'm a fan of this latest iteration. I have much admiration for the work that NetherRealm Studios has put into the project, and in my view, this is the best Mortal Kombat of them all, bar none.
By Brad Gallaway on May 1, 2011 - 1:36pm.
I haven't had a ton of time to play games lately, but what little time I have has been spent with the new Mortal Kombat. After the long, unbroken string of utterly craptastic sequels put forth by the series, it's extremely gratifying to see the franchise finally get its act together and reboot itself into respectability.
By Brad Gallaway on April 24, 2011 - 6:59am.
I polished off Portal 2's single-player mode earlier. The campaign started losing its luster for me somewhere in the neighborhood of Chapter 6 or 7, and after that point I found that I needed to break up my play sessions into no more than three or four puzzles at a time to avoid burnout/boredom. Consequently, it took me a lot longer than I had originally anticipated, but it's done now.
By Brad Gallaway on April 23, 2011 - 5:35pm.
So I've been playing Portal 2 for the past couple of days. I won't spoil anything since I know that most people are only getting their copy just now, but I will say that so far (I would estimate I'm about 3/4ths of the way through) it's pretty much what I expected.
By Brad Gallaway on April 18, 2011 - 5:08pm.
So, after a lengthy, unexpected medical quasi-crisis and much unavoidable delay, I'm finally getting around to wrapping up my seven-day Xbox Live Indiefest. I'll dispense with the formalities since I'm sure most of the people reading this blog have already seen the preface several times. I had planned on covering another handful of games for tonight's post, and this was supposed to be the final entry. Instead, I'm going to hold off on covering new titles and save them for next time. Yes, there will be a next time.
By Brad Gallaway on April 10, 2011 - 10:15am.
Ostensibly a side-scrolling platformer, Aurelia stars a top-heavy angel dressed in lingerie and heels. When the adventure began with God saying he'd like to "tap dat azz" I wasn't sure whether to laugh or be offended, but as soon as the gameplay started, I went with boredom instead.
By Brad Gallaway on April 7, 2011 - 7:04am.
I'm a big H.P. Lovecraft fan (yes, I've read the stories with a dictionary in hand, I don't just name-check ol' H.P. for the cool factor) so any game that claims to be inspired by Cthulhu's creator is already heading in the right direction. However, all good will I may have felt for this title went out the door almost immediately.
By Brad Gallaway on April 6, 2011 - 2:58pm.
It's hard to describe, but when bullets start filling the screen and death seems imminent, a quick revolve turns everything on its side and impenetrable curtains of projectiles are flipped to a different plane. This revolve mechanic provides an easy escape form certain death, and the player's ship shifts into another area of 3D space. Words really can't do it justice, but trust me, the effect is incredibly impressive.
By Brad Gallaway on April 4, 2011 - 2:35pm.
So, tonight is the first night of my week-long XBL Indiefest. Looking at my hard drive, I've got well over three hundred demos saved up, and these are just the ones that looked halfway interesting. I don't even know how many I've passed up due to boring screenshots or a first impression that didn't grab me.
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