Brad Gallaway's blog
By Brad Gallaway on April 24, 2011 - 6:59am.
I polished off Portal 2's single-player mode earlier. The campaign started losing its luster for me somewhere in the neighborhood of Chapter 6 or 7, and after that point I found that I needed to break up my play sessions into no more than three or four puzzles at a time to avoid burnout/boredom. Consequently, it took me a lot longer than I had originally anticipated, but it's done now.
By Brad Gallaway on April 23, 2011 - 5:35pm.
So I've been playing Portal 2 for the past couple of days. I won't spoil anything since I know that most people are only getting their copy just now, but I will say that so far (I would estimate I'm about 3/4ths of the way through) it's pretty much what I expected.
By Brad Gallaway on April 18, 2011 - 5:08pm.
So, after a lengthy, unexpected medical quasi-crisis and much unavoidable delay, I'm finally getting around to wrapping up my seven-day Xbox Live Indiefest. I'll dispense with the formalities since I'm sure most of the people reading this blog have already seen the preface several times. I had planned on covering another handful of games for tonight's post, and this was supposed to be the final entry. Instead, I'm going to hold off on covering new titles and save them for next time. Yes, there will be a next time.
By Brad Gallaway on April 10, 2011 - 10:15am.
Ostensibly a side-scrolling platformer, Aurelia stars a top-heavy angel dressed in lingerie and heels. When the adventure began with God saying he'd like to "tap dat azz" I wasn't sure whether to laugh or be offended, but as soon as the gameplay started, I went with boredom instead.
By Brad Gallaway on April 7, 2011 - 7:04am.
I'm a big H.P. Lovecraft fan (yes, I've read the stories with a dictionary in hand, I don't just name-check ol' H.P. for the cool factor) so any game that claims to be inspired by Cthulhu's creator is already heading in the right direction. However, all good will I may have felt for this title went out the door almost immediately.
By Brad Gallaway on April 6, 2011 - 2:58pm.
It's hard to describe, but when bullets start filling the screen and death seems imminent, a quick revolve turns everything on its side and impenetrable curtains of projectiles are flipped to a different plane. This revolve mechanic provides an easy escape form certain death, and the player's ship shifts into another area of 3D space. Words really can't do it justice, but trust me, the effect is incredibly impressive.
By Brad Gallaway on April 4, 2011 - 2:35pm.
So, tonight is the first night of my week-long XBL Indiefest. Looking at my hard drive, I've got well over three hundred demos saved up, and these are just the ones that looked halfway interesting. I don't even know how many I've passed up due to boring screenshots or a first impression that didn't grab me.
By Brad Gallaway on April 4, 2011 - 1:32pm.
I'm still working my way through Gods Eater Burst on PlayStation Portable. I haven't mentioned it here at the blog yet, but it's basically a "lite" version of Monster Hunter with a strong anime slant and combat that runs a hell of a lot faster than it does in Capcom's game—not that the speed itself is necessarily a good thing. (Spazzy alert: GO!!!)
By Brad Gallaway on March 26, 2011 - 11:52am.
Still putting time in with Crysis 2. I've got to say, it's pretty damned entertaining.
By Brad Gallaway on March 24, 2011 - 11:45pm.
An unsolicited copy of Crysis 2 showed up at my door today (always a pleasant surprise when that happens) and I put about an hour into it. I've heard that the multiplayer demo available wasn't too well-received, but I never got around to checking it out and I never played the first Crysis either, so I was coming into the game basically as fresh as possible. First impressions of the campaign? Very positive.
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