Brad Gallaway's blog
By Brad Gallaway on June 6, 2011 - 8:11am.
The biggest reveal for me so far has been Sony's price tag of $250 for the PS Vita, formerly known as the NGP, also known as the PSP2. That's an incredible price for such a snazzy piece of technology. Apparently Sony has learned from the pricing mistakes it made earlier this generation.
By Brad Gallaway on June 4, 2011 - 9:52am.
So the wife and I have spent the last couple of days playing Hunted: the Demon's Forge in co-op. This is an interesting game for the fact that Bethesda did not send out any pre-release copies to reviewers, instead mailing them to coincide with the retail sales date. In general, this is a sign of a publisher who has no confidence in the product, but I'm not quite sure what made them send it out with such little fanfare.
By Brad Gallaway on June 2, 2011 - 5:39am.
I'm currently making my way through The First Templar. It's a budget release adventure game telling the thirteenth century tale of a Templar Knight and his female rogue partner. It's not the kind of game that will set the world on fire, but for people (like me) who don't mind playing games that aren't on the cutting edge of technology, there's a lot here to like.
By Brad Gallaway on May 24, 2011 - 4:38pm.
I started playing Lost Odyssey a few days ago. This selection may surprise to some people since it's rare that I'll play a Japanese RPG that doesn't have Shin Megami Tensei in the title, and there are a few reasons for that...
By Brad Gallaway on May 22, 2011 - 12:56pm.
I'm in between reviews at the moment, so I took the luxury of trying a couple of XBLI titles recently. One of those titles I tried was Lab Rabbit. In this one, the player is a rabbit silhouette trying to escape from (wait for it) a lab by leaping over tons of pits and spikes. This is generally one of the kinds of XBLI games I enjoy due to the stark visuals and simplicity of play, but I've noticed that a significant number of indie developers have huge problems with jumping mechanics.
By Brad Gallaway on May 20, 2011 - 3:12am.
So a while ago I gave up on my dream of completely finishing Monster Hunter Freedom Unite since the upper-rank missions are clearly designed for team play, and I've been unable to find a group of people to quest with. However, my good friend @SilentHitoshura recently got into the game in a big way and I've also made contact with a few other folks who were interested in getting a group going.
By Brad Gallaway on May 17, 2011 - 6:19pm.
So Brink has been out for a little while now. I'm not going to dig too deeply into it since (for me, anyway) there's not really a lot to say. I spent a bit of time with the full version and, well, let's just say that I didn't spend much.
By Brad Gallaway on May 5, 2011 - 8:30pm.
I've been putting a good amount of time into the new Mortal Kombat, and if you read this blog, you'll know I'm a fan of this latest iteration. I have much admiration for the work that NetherRealm Studios has put into the project, and in my view, this is the best Mortal Kombat of them all, bar none.
By Brad Gallaway on May 1, 2011 - 1:36pm.
I haven't had a ton of time to play games lately, but what little time I have has been spent with the new Mortal Kombat. After the long, unbroken string of utterly craptastic sequels put forth by the series, it's extremely gratifying to see the franchise finally get its act together and reboot itself into respectability.
By Brad Gallaway on April 24, 2011 - 6:59am.
I polished off Portal 2's single-player mode earlier. The campaign started losing its luster for me somewhere in the neighborhood of Chapter 6 or 7, and after that point I found that I needed to break up my play sessions into no more than three or four puzzles at a time to avoid burnout/boredom. Consequently, it took me a lot longer than I had originally anticipated, but it's done now.
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