Brad Gallaway's blog
By Brad Gallaway on July 6, 2011 - 12:00am.
Catherine, Catherine, Catherine… Only three more weeks or so until this infamously enigmatic title hits, and personally, I couldn't be more excited. Rather than explain why, I'll simply let the latest trailer speak for itself.
By Brad Gallaway on July 3, 2011 - 12:00am.
Not a lot to report at the moment.
Non-game work has been keeping me pretty busy, and since it's summer, the kids are active all day long and go to bed later than usual. Since I don't play single-player or violent games when they're around, my hours for burning through "grown-up games" are limited.
By Brad Gallaway on June 28, 2011 - 12:37am.
Game circles have been buzzing about Capcom's recent decision to release their new 3DS Resident Evil title without the ability to reset data. Confused? Essentially, when a player buys it new and starts progressing through the various modes, all of those stats and unlocks are hard-saved to the cartridge. That's all well and good, except for the fact that if the player wants to wipe the data and start fresh for any reason, it's not possible.
By Brad Gallaway on June 23, 2011 - 12:33am.
Earlier this evening, my oldest son and I were sitting together with PlayStation Portables (PSPs) in hand, team questing in Monster Hunter Freedom Unite. After a while, he randomly turned to me and gave me a big hug, telling me that I was the best dad ever. I asked him why.
By Brad Gallaway on June 20, 2011 - 12:00am.
Just a quick one tonight, I've been working a lot of night shifts lately and it's catching up to me. Still, I hate delaying updates for more than a day or two, so hopefully this will tide you over... Still playing Alice: Madness Returns, and progress has been slower than expected for two reasons.
By Brad Gallaway on June 17, 2011 - 12:00am.
I just tried the El Shaddai: Ascension of the Metatron demo available on Xbox Live. Although I've been hearing about the game for quite some time and seen loads of screenshots, seeing the game in motion is something else entirely.
By Brad Gallaway on June 15, 2011 - 12:00am.
The wife and I finally finished off Hunted: The Demon's Forge on 360. Although in fairness we weren't able to jam on it every night and get it done like we had originally planned, it still took a hell of a lot longer than I had ever anticipated. I'm glad to have finally completed it though, and now that it's all been said and done, I really kind of liked it.
By Brad Gallaway on June 13, 2011 - 7:00pm.
Games-wise, the wife and I are still pushing through in Hunted: the Demon’s Forge (360). A friend of mine recently made the comment that he was enjoying it, but that he would never recommend it to anyone. I'd have to say, I totally, totally agree with that.
By Brad Gallaway on June 6, 2011 - 8:11am.
The biggest reveal for me so far has been Sony's price tag of $250 for the PS Vita, formerly known as the NGP, also known as the PSP2. That's an incredible price for such a snazzy piece of technology. Apparently Sony has learned from the pricing mistakes it made earlier this generation.
By Brad Gallaway on June 4, 2011 - 9:52am.
So the wife and I have spent the last couple of days playing Hunted: the Demon's Forge in co-op. This is an interesting game for the fact that Bethesda did not send out any pre-release copies to reviewers, instead mailing them to coincide with the retail sales date. In general, this is a sign of a publisher who has no confidence in the product, but I'm not quite sure what made them send it out with such little fanfare.
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