Brad Gallaway's blog
By Brad Gallaway on August 5, 2011 - 6:00pm.
So, it's no secret that I'm not exactly the biggest fan of moving towards a download-only, no-physical-copy future. There are a billion reasons for that, but one of the main ones is that I'm not very keen on trusting some corporation to be honest and honor the "purchases" I've made. Call me paranoid if you like, but I have yet to see the corporation who genuinely has their consumers' interest at heart.
By Brad Gallaway on August 1, 2011 - 6:50pm.
I finally got my copy of Catherine and started it up about 30 seconds after it arrived. At this point I am at exactly the halfway mark and I'm really, really enjoying it. Atlus once again proves that they have some of the best writers around, and their style is second to none. This tale of an unintentional philanderer is having no problem whatsoever keeping my interest... in fact, one particular cutscene had me literally on the edge of my seat.
By Brad Gallaway on July 28, 2011 - 7:03pm.
Put GoldenEye 007 (N64) in front someone who's never played it before, and I guarantee that their reaction will be less than positive. However, people who are old enough to have played it when it first hit often speak of all-night multiplayer binges in reverent tones. The difference there is that people who have the proper context know what gaming was like at the time, and what it was like before GoldenEye made the strides in multiplayer that it did.
By Brad Gallaway on July 26, 2011 - 4:03pm.
If there was ever any doubt (and really, there wasn't) then Seattle Indie Expo has settled the matter for good—the Pacific Northwest has got a serious surplus of top-notch development talent.
By Brad Gallaway on July 25, 2011 - 1:29pm.
The good people over at Mommy's Best Games have sent me an alpha copy of the upcoming Serious Sam Double D and I've played through the first world. Despite being at a very early stage of development, the game is coming together very nicely.
By Brad Gallaway on July 13, 2011 - 1:57pm.
So I've been playing Ms. 'Splosion Man on Xbox Live Arcade (XBLA) for the past few days now. I've been wanting to mention it earlier, but the embargo was pretty specific about not saying anything, whether positive or negative. Thankfully, that embargo ended at, so I can spill...
By Brad Gallaway on July 6, 2011 - 12:00am.
Catherine, Catherine, Catherine… Only three more weeks or so until this infamously enigmatic title hits, and personally, I couldn't be more excited. Rather than explain why, I'll simply let the latest trailer speak for itself.
By Brad Gallaway on July 3, 2011 - 12:00am.
Not a lot to report at the moment.
Non-game work has been keeping me pretty busy, and since it's summer, the kids are active all day long and go to bed later than usual. Since I don't play single-player or violent games when they're around, my hours for burning through "grown-up games" are limited.
By Brad Gallaway on June 28, 2011 - 12:37am.
Game circles have been buzzing about Capcom's recent decision to release their new 3DS Resident Evil title without the ability to reset data. Confused? Essentially, when a player buys it new and starts progressing through the various modes, all of those stats and unlocks are hard-saved to the cartridge. That's all well and good, except for the fact that if the player wants to wipe the data and start fresh for any reason, it's not possible.
By Brad Gallaway on June 23, 2011 - 12:33am.
Earlier this evening, my oldest son and I were sitting together with PlayStation Portables (PSPs) in hand, team questing in Monster Hunter Freedom Unite. After a while, he randomly turned to me and gave me a big hug, telling me that I was the best dad ever. I asked him why.
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