The GameCritics crew were all big fans of the original Monday Night Combat on XBLA, and this sequel only looks better. The graphics have been tweaked, the gameplay has been tweaked, there are three brand-new classes (Gunslinger, Veteran, and Combat Girl, pictured above) and it's now following a more iterative lifecycle. For the initial PC release (XBLA to follow later) the game will be free-to-play and feature microtransactions for those who choose to partake.
Activision hosted a preview at a local hotel near PAX Prime 2011, and my wife and I got a sneak peek at their lineup. On display were Goldeneye 007: Reloaded, Spider-Man: Edge of Time, Skylanders: Spyro’s Adventure, X-Men: Destiny (holy cow, that’s a lot of colons…) and Prototype 2. There's not really much to report about most of those titles, or at least, they didn't catch and hold my attention for more than a minute or two. However, Prototype 2 was the one I was most interested in, and thankfully, it looked great.
Finally got my hands on Deus Ex: Human Revolution and currently playing it on 360. As a huge, huge fan of the first Deus Ex, I've been cautiously excited (emphasis on cautiously) at the prospect of getting another entry in the series that wasn't as awful as… Project: Snowblind, and you know what, I think we may just have gotten it.
I also spent about two hours with Bulletstorm the other day, hoping that something a little more action-packed would get me going, but the game didn't click with me at all.It's not that I actively disliked it or anything like that, but I noticed that I was bored almost immediately and I'm not currently in the frame of mind to put up with anything that's not grabbing me after an hour or two.
So, it's no secret that I am a big fan of Monster Hunter. Although the series does have issues (being inscrutable to newcomers or running the best version on the missing-a-second-analog-nub-and-no-true-online PSP to name just two) I am a true believer in the franchise and I think it has much to offer. Sadly, it's only been able to carve out a very small niche for itself here in the United States, but there's now an opportunity—maybe—to help change that.
So, it's no secret that I'm not exactly the biggest fan of moving towards a download-only, no-physical-copy future. There are a billion reasons for that, but one of the main ones is that I'm not very keen on trusting some corporation to be honest and honor the "purchases" I've made. Call me paranoid if you like, but I have yet to see the corporation who genuinely has their consumers' interest at heart.
I finally got my copy of Catherine and started it up about 30 seconds after it arrived. At this point I am at exactly the halfway mark and I'm really, really enjoying it. Atlus once again proves that they have some of the best writers around, and their style is second to none. This tale of an unintentional philanderer is having no problem whatsoever keeping my interest... in fact, one particular cutscene had me literally on the edge of my seat.
Put GoldenEye 007 (N64) in front someone who's never played it before, and I guarantee that their reaction will be less than positive. However, people who are old enough to have played it when it first hit often speak of all-night multiplayer binges in reverent tones. The difference there is that people who have the proper context know what gaming was like at the time, and what it was like before GoldenEye made the strides in multiplayer that it did.
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