Brad Gallaway's blog
By Brad Gallaway on October 12, 2011 - 9:25pm.
Still playing Dark Souls. I plan on doing the Second Opinion so I'm trying not to say a whole lot about it here on the blog, but I have been putting quite a bit of time into it and I do think it's a pretty superb game. Is it better than Demon’s Souls? That's hard to say.
By Brad Gallaway on October 8, 2011 - 3:00am.
So after a wait that felt like forever, I finally got my hands on a copy of Dark Souls. I was waffling for a long time between the 360/PS3 versions, but after hearing framerate complaints from a few reviewers with 360 pre-release copies, I went PS3. I'm about six hours into the game or so, and progress is relatively slow although it's been a very rich experience so far. Interestingly (and granted, I'm still quite early) it doesn't seem so much like a true sequel to Demon's Souls, so much as it feels like a modified and expanded reboot.
By Brad Gallaway on October 3, 2011 - 6:10pm.
A while ago, I covered the Seattle Indie Expo and I was blown away by the quality of the games being shown. Every one looked fantastic, but one that really caught my attention was Containment: The Zombie Puzzler.
By Brad Gallaway on October 1, 2011 - 3:25pm.
After putting [REDACTED] aside, I moved on to Dead Space 2. It wasn't high on my list of things to play this year, but I've heard several people say that it was a serious contender as their Game of the Year, and several more say that it's going to be on their top ten of 2011. After getting through about a third of it, I can’t imagine why anyone would think so highly of it.
By Brad Gallaway on September 29, 2011 - 8:40am.
Anyone who plays games has their own opinion on the right and wrong way to do a review, and oddly, it's tougher than you'd think to find two people who agree on what a good review is—or how it should be scored. Anyone who spends five minutes on the Internet knows this to be true, but if there's ever a need for further proof, just get a group of gamers together, pick any review, and an argument will break out in a matter of moments.
By Brad Gallaway on September 25, 2011 - 9:39pm.
Coming from the "OMG" department, I was quite excited to see that Treasure's Radiant Silvergun finally became available for download on XBLA. Younger players have probably never heard of it, but it was one of those "holy grail" games back in the day.
By Brad Gallaway on September 25, 2011 - 9:36pm.
For a change of pace tonight, I decided to read through my long-neglected stack of comics and see what was what. Here's the rundown...
By Brad Gallaway on September 13, 2011 - 3:00am.
A small group organized by @PNWJournos was invited to the Fuelcell Games studios for a sneak peek at upcoming DLC for one of the 2011's best titles, Xbox Live Arcade's Insanely Twisted Shadow Planet.
By Brad Gallaway on September 9, 2011 - 5:55pm.
Been putting some time into Dead Island, so I figured I'd throw out some random impressions for those who are curious. To start with, there is no doubt that this game is buggy.
By Brad Gallaway on September 9, 2011 - 5:33pm.
Reviews are starting to hit for Dead Island. Despite being one of the most talked-about titles of the year, gameplay has been a giant question mark up until very, very recently. Now that people have had hands-on and spend some time with it, apparently the game is an open-world adventure/survival title similar to something along the lines of Fallout 3. To me, that sounds completely awesome, and I can't wait to get my hands on a copy of it.
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