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The unspoken three-tier review system: Why my 4 is your 9

L.A. Noire Screenshot

Anyone who plays games has their own opinion on the right and wrong way to do a review, and oddly, it's tougher than you'd think to find two people who agree on what a good review is—or how it should be scored. Anyone who spends five minutes on the Internet knows this to be true, but if there's ever a need for further proof, just get a group of gamers together, pick any review, and an argument will break out in a matter of moments.

Radiant Silvergun, Dead Island, El Shaddai and Dark Souls

Radiant Silvergun Screenshot

Coming from the "OMG" department, I was quite excited to see that Treasure's Radiant Silvergun finally became available for download on XBLA. Younger players have probably never heard of it, but it was one of those "holy grail" games back in the day.

A comic book rundown!

For a change of pace tonight, I decided to read through my long-neglected stack of comics and see what was what. Here's the rundown...

Insanely Twisted Shadow Hunters Hands-On Preview

Insanely Twisted Shadow Hunters Screenshot

A small group organized by @PNWJournos was invited to the Fuelcell Games studios for a sneak peek at upcoming DLC for one of the 2011's best titles, Xbox Live Arcade's Insanely Twisted Shadow Planet.

Dead Island Impressions

Dead Island Screenshot

Been putting some time into Dead Island, so I figured I'd throw out some random impressions for those who are curious. To start with, there is no doubt that this game is buggy.

Deus Ex, Dead Island and the Nintendo 3DS

Dead Island Screenshot

Reviews are starting to hit for Dead Island. Despite being one of the most talked-about titles of the year, gameplay has been a giant question mark up until very, very recently. Now that people have had hands-on and spend some time with it, apparently the game is an open-world adventure/survival title similar to something along the lines of Fallout 3. To me, that sounds completely awesome, and I can't wait to get my hands on a copy of it.

Brad's PAX Prime 2011 Report: Day Three--The Indies, Part 2

Closure Screenshot

Here is the final part of my PAX games coverage. It's definitely overdue, but hopefully there will still be something here to chew on.

Brad's PAX Prime 2011 Report: Day Three--The Indies

Take a super-cute armadillo and combine its rolling mechanics with spherical worlds similar to the recent Super Mario Galaxy games, and that's a recipe for fun.

Brad's PAX Prime 2011 Report: Day Three--PS Vita, Capcom

Dragon's Dogma Screenshot

To be perfectly honest, I wasn't quite sure what to make of Dragon's Dogma. Visually, it's reminiscent of a cross between Monster Hunter and Demon's Souls, but it doesn't play like either one.

Brad's PAX Prime 2011 Report: Day Two

Super Monday Night Combat Screenshot

The GameCritics crew were all big fans of the original Monday Night Combat on XBLA, and this sequel only looks better. The graphics have been tweaked, the gameplay has been tweaked, there are three brand-new classes (Gunslinger, Veteran, and Combat Girl, pictured above) and it's now following a more iterative lifecycle. For the initial PC release (XBLA to follow later) the game will be free-to-play and feature microtransactions for those who choose to partake.

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