Brad Gallaway's blog
By Brad Gallaway on November 10, 2011 - 8:57am.
I recently started Fate/Extra for the PlayStation Portable. I know that it's based on an anime or some other related property, but I'm not familiar with the source material. In fact, my only other exposure to anything from the Fate series was the Fate/Unlimited Codes fighting game, also for PSP. (And really, that was pretty good!)
By Brad Gallaway on November 9, 2011 - 4:10am.
I finally started playing Two Worlds II: Pirates of the Flying Fortress on Xbox 360.As you've probably guessed, it's a DLC add-on to Two Worlds II which released way back in January. I liked the core game quite a bit and this new chunk is basically more of the same. That's not a bad thing at all, but after nearly a year away from the original adventure, it feels like the window of opportunity has passed it by.
By Brad Gallaway on November 1, 2011 - 11:00pm.
I used to be a huge Ghost Rider fan for many years, starting with the original Johnny Blaze stuff from back in the '70s, and I was pretty okay with the later reboot starring Danny Ketch, but things got too silly after a while and I had to bail. It seemed to me that the mythology was getting to complicated and too ridiculous, and I just couldn't swallow it anymore.
By Brad Gallaway on November 1, 2011 - 1:16pm.
So, after eighty-two hours with Dark Souls, I finally defeated the cheese-tastic final boss and completed the game. Whoopee.
By Brad Gallaway on October 29, 2011 - 12:51pm.
So, let me guess... You haven't played Rochard yet. In fact, there's probably a pretty good chance you haven't even heard of it—and that's a damned shame, since it's one of the best download-only titles I've played all year. I gave it an absolutely glowing review, but a game like this deserves more. So, in my pursuit of fighting the good fight, I'd like to present this brief interview I was fortunate enough to have with the Lead Level Designer of Rochard, Samuli Viikinen.
By Brad Gallaway on October 26, 2011 - 1:47pm.
At PAX Prime 2011, one of the smaller indie-sized games that caught my eye was a strange, almost unclassifiable project called The Splatters, about shooting colored blobs around small arenas and exploding them at every opportunity. It was a blast to play even if it's a bit difficult to describe, and I'm quite pleased to share a brief interview with one of the developers, Niv Fisher of SpikySnail Games.
By Brad Gallaway on October 22, 2011 - 2:43pm.
I'm still putting a lot of time into Dark Souls. I decided to abandon my original Hunter and I've been focusing on my restart character, a Pyromancer. I've already surpassed the progress made on my first attempt, and it's only taken me about a third as long—the game goes quite a bit quicker once you know what you're doing. That said, at this point I think I've put (total) a little over fifty hours into it, and I'm starting to feel as though a short break might be welcome.
By Brad Gallaway on October 19, 2011 - 2:17pm.
With my Hunter character, I put about forty hours in and had just gotten to Sen's Fortress before I decided that I wasn't happy with how my character was progressing. It wasn't terrible and it certainly wasn't awful to the point that I was unable to progress, but I just wasn't feeling great about the way I had built my character. I had a few regrets.
By Brad Gallaway on October 12, 2011 - 9:25pm.
Still playing Dark Souls. I plan on doing the Second Opinion so I'm trying not to say a whole lot about it here on the blog, but I have been putting quite a bit of time into it and I do think it's a pretty superb game. Is it better than Demon’s Souls? That's hard to say.
By Brad Gallaway on October 8, 2011 - 3:00am.
So after a wait that felt like forever, I finally got my hands on a copy of Dark Souls. I was waffling for a long time between the 360/PS3 versions, but after hearing framerate complaints from a few reviewers with 360 pre-release copies, I went PS3. I'm about six hours into the game or so, and progress is relatively slow although it's been a very rich experience so far. Interestingly (and granted, I'm still quite early) it doesn't seem so much like a true sequel to Demon's Souls, so much as it feels like a modified and expanded reboot.
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