Brad Gallaway's blog
By Brad Gallaway on October 29, 2011 - 12:51pm.
So, let me guess... You haven't played Rochard yet. In fact, there's probably a pretty good chance you haven't even heard of it—and that's a damned shame, since it's one of the best download-only titles I've played all year. I gave it an absolutely glowing review, but a game like this deserves more. So, in my pursuit of fighting the good fight, I'd like to present this brief interview I was fortunate enough to have with the Lead Level Designer of Rochard, Samuli Viikinen.
By Brad Gallaway on October 26, 2011 - 1:47pm.
At PAX Prime 2011, one of the smaller indie-sized games that caught my eye was a strange, almost unclassifiable project called The Splatters, about shooting colored blobs around small arenas and exploding them at every opportunity. It was a blast to play even if it's a bit difficult to describe, and I'm quite pleased to share a brief interview with one of the developers, Niv Fisher of SpikySnail Games.
By Brad Gallaway on October 22, 2011 - 2:43pm.
I'm still putting a lot of time into Dark Souls. I decided to abandon my original Hunter and I've been focusing on my restart character, a Pyromancer. I've already surpassed the progress made on my first attempt, and it's only taken me about a third as long—the game goes quite a bit quicker once you know what you're doing. That said, at this point I think I've put (total) a little over fifty hours into it, and I'm starting to feel as though a short break might be welcome.
By Brad Gallaway on October 19, 2011 - 2:17pm.
With my Hunter character, I put about forty hours in and had just gotten to Sen's Fortress before I decided that I wasn't happy with how my character was progressing. It wasn't terrible and it certainly wasn't awful to the point that I was unable to progress, but I just wasn't feeling great about the way I had built my character. I had a few regrets.
By Brad Gallaway on October 12, 2011 - 9:25pm.
Still playing Dark Souls. I plan on doing the Second Opinion so I'm trying not to say a whole lot about it here on the blog, but I have been putting quite a bit of time into it and I do think it's a pretty superb game. Is it better than Demon’s Souls? That's hard to say.
By Brad Gallaway on October 8, 2011 - 3:00am.
So after a wait that felt like forever, I finally got my hands on a copy of Dark Souls. I was waffling for a long time between the 360/PS3 versions, but after hearing framerate complaints from a few reviewers with 360 pre-release copies, I went PS3. I'm about six hours into the game or so, and progress is relatively slow although it's been a very rich experience so far. Interestingly (and granted, I'm still quite early) it doesn't seem so much like a true sequel to Demon's Souls, so much as it feels like a modified and expanded reboot.
By Brad Gallaway on October 3, 2011 - 6:10pm.
A while ago, I covered the Seattle Indie Expo and I was blown away by the quality of the games being shown. Every one looked fantastic, but one that really caught my attention was Containment: The Zombie Puzzler.
By Brad Gallaway on October 1, 2011 - 3:25pm.
After putting [REDACTED] aside, I moved on to Dead Space 2. It wasn't high on my list of things to play this year, but I've heard several people say that it was a serious contender as their Game of the Year, and several more say that it's going to be on their top ten of 2011. After getting through about a third of it, I can’t imagine why anyone would think so highly of it.
By Brad Gallaway on September 29, 2011 - 8:40am.
Anyone who plays games has their own opinion on the right and wrong way to do a review, and oddly, it's tougher than you'd think to find two people who agree on what a good review is—or how it should be scored. Anyone who spends five minutes on the Internet knows this to be true, but if there's ever a need for further proof, just get a group of gamers together, pick any review, and an argument will break out in a matter of moments.
By Brad Gallaway on September 25, 2011 - 9:39pm.
Coming from the "OMG" department, I was quite excited to see that Treasure's Radiant Silvergun finally became available for download on XBLA. Younger players have probably never heard of it, but it was one of those "holy grail" games back in the day.
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