Brad Gallaway's blog
By Brad Gallaway on November 1, 2011 - 11:00pm.
I used to be a huge Ghost Rider fan for many years, starting with the original Johnny Blaze stuff from back in the '70s, and I was pretty okay with the later reboot starring Danny Ketch, but things got too silly after a while and I had to bail. It seemed to me that the mythology was getting to complicated and too ridiculous, and I just couldn't swallow it anymore.
By Brad Gallaway on November 1, 2011 - 1:16pm.
So, after eighty-two hours with Dark Souls, I finally defeated the cheese-tastic final boss and completed the game. Whoopee.
By Brad Gallaway on October 29, 2011 - 12:51pm.
So, let me guess... You haven't played Rochard yet. In fact, there's probably a pretty good chance you haven't even heard of it—and that's a damned shame, since it's one of the best download-only titles I've played all year. I gave it an absolutely glowing review, but a game like this deserves more. So, in my pursuit of fighting the good fight, I'd like to present this brief interview I was fortunate enough to have with the Lead Level Designer of Rochard, Samuli Viikinen.
By Brad Gallaway on October 26, 2011 - 1:47pm.
At PAX Prime 2011, one of the smaller indie-sized games that caught my eye was a strange, almost unclassifiable project called The Splatters, about shooting colored blobs around small arenas and exploding them at every opportunity. It was a blast to play even if it's a bit difficult to describe, and I'm quite pleased to share a brief interview with one of the developers, Niv Fisher of SpikySnail Games.
By Brad Gallaway on October 22, 2011 - 2:43pm.
I'm still putting a lot of time into Dark Souls. I decided to abandon my original Hunter and I've been focusing on my restart character, a Pyromancer. I've already surpassed the progress made on my first attempt, and it's only taken me about a third as long—the game goes quite a bit quicker once you know what you're doing. That said, at this point I think I've put (total) a little over fifty hours into it, and I'm starting to feel as though a short break might be welcome.
By Brad Gallaway on October 19, 2011 - 2:17pm.
With my Hunter character, I put about forty hours in and had just gotten to Sen's Fortress before I decided that I wasn't happy with how my character was progressing. It wasn't terrible and it certainly wasn't awful to the point that I was unable to progress, but I just wasn't feeling great about the way I had built my character. I had a few regrets.
By Brad Gallaway on October 12, 2011 - 9:25pm.
Still playing Dark Souls. I plan on doing the Second Opinion so I'm trying not to say a whole lot about it here on the blog, but I have been putting quite a bit of time into it and I do think it's a pretty superb game. Is it better than Demon’s Souls? That's hard to say.
By Brad Gallaway on October 8, 2011 - 3:00am.
So after a wait that felt like forever, I finally got my hands on a copy of Dark Souls. I was waffling for a long time between the 360/PS3 versions, but after hearing framerate complaints from a few reviewers with 360 pre-release copies, I went PS3. I'm about six hours into the game or so, and progress is relatively slow although it's been a very rich experience so far. Interestingly (and granted, I'm still quite early) it doesn't seem so much like a true sequel to Demon's Souls, so much as it feels like a modified and expanded reboot.
By Brad Gallaway on October 3, 2011 - 6:10pm.
A while ago, I covered the Seattle Indie Expo and I was blown away by the quality of the games being shown. Every one looked fantastic, but one that really caught my attention was Containment: The Zombie Puzzler.
By Brad Gallaway on October 1, 2011 - 3:25pm.
After putting [REDACTED] aside, I moved on to Dead Space 2. It wasn't high on my list of things to play this year, but I've heard several people say that it was a serious contender as their Game of the Year, and several more say that it's going to be on their top ten of 2011. After getting through about a third of it, I can’t imagine why anyone would think so highly of it.
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