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Burning The Witcher

The Witcher 2: Assassins of Kings Enhanced Edition Screenshot

Over the last few days, there's been a lot of heat directed at Bobby Hunter, the reviewer who covered Witcher 2 for Gamer Limit. In any event, the reason I bring this up is not because I agree with the criticisms, but to express a little surprise at how many people in the review sphere seemed eager to take Mr. Hunter to task for any number of reasons.

The Walking Dead, Toy Soldiers DLC and Escape Goat Shirts!

The Walking Dead Screenshot

Started playing (and finished, actually) The Walking Dead, Episode 1A New Day on Xbox 360 last night. It runs about two hours and costs $5. For fans of the comic/show, it's an absolute must-play. It's best described as a combination of point-and-click gameplay with some Heavy Rain thrown in, and the mood and atmosphere are just perfect.

Dragon's Dogma demo and World Gone Sour

Dragon's Dogma Screenshot

The Dragon's Dogma demo is now out for both XBL and PSN, apparently. I haven't had a chance to play it yet, but from what people have been telling me, it sounds extremely similar to the demo they had running at last year's PAX.

Transformers Prime and Pandora's Tower is MIA

Transformers Prime and Pandora's Tower is MIA

I was talking to someone who would know, and the current word is that XSeed games currently has no plans to localize Pandora's Tower (Wii) for the states. Out of the three Operation Rainfall titles, this was the one I was most interested in and after seeing XSeed step up for The Last Story, I'd hoped that they would do the same for this one as well.

Indies and self-promotion

Star Prospector Screenshot

The other day on Twitter, I had a discussion with a friend about being dissatisfied with the current types of games produced by the industry. He countered by saying that there were games in the indie space that filled that need, and that it was important for critics to seek them out and spread word of their existence.

Kickstarter, Binary Domain and Elder Sign: Omens

Wasteland 2 Image

So... Kickstarter. If you're reading this blog, then you are most likely someone who is already in the know, and probably don't need me to explain what it is or how it works. Rather than go into a discussion about the service itself, I just wanted to say that I've backed three projects, and at this point, I don't think I'm very inclined to backing any others until I start seeing some results.

Binary Domain, iOS vs console and The Walking Dead

Binary Domain Screenshot

I finally made time in my schedule to sit down with Sega's Binary Domain, and even though I've had my eye on it since last year, the end result ended up being even better than expected.

My Journey

Journey (PSN) Screenshot

So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I loved Flower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.

Resident Evil: Operation Raccoon City, review links and more

Resident Evil: Operation Raccoon City Screenshot

Although Raccoon City is getting hammered all over the Internet, I have to say that I did enjoy certain parts of it. The idea of playing as an Umbrella strike team member is pretty cool to me, and shifting the dynamic of power from being a solo hero to being part of a full assault squad struck me as quite interesting and full of promise. Unfortunately, the title's problems far outweigh the good bits.

Darksiders II Hands-On Preview

Darksiders II Screenshot

I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.

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