By Ben Hopper on February 16, 2001 - 12:00am.
At GameCritics, we love getting email in response to the reviews we write. It doesn't matter if we agree with it or not. As long as it's an attempt at intelligent discussion and is clearly written, we welcome everyone's opinions concerning the content we provide for our readers.
By Chi Kong Lui on October 24, 2000 - 11:00pm.
Its popularity hasn't been restored to its former glory, but there is still enough interest to warrant the development of a videogame based on the tournament. More over, I am ecstatic to report that the game itself is a momentous achievement and every bit as revolutionary and mentally stimulating as the actual event itself.
By Ben Hopper on August 9, 2000 - 11:00pm.
When I first started playing The Legend of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII (FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is.
By Dale Weir on August 9, 2000 - 11:00pm.
I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
By Guest Critic on June 1, 2000 - 11:00pm.
In her book "Samurai From Outer Space
", Japan historian/anime fan Antonia Levi coins a term she affectionately calls "the nerd hero." Anime, of course, is what the Japanese call their animation, and it often features insecure, dorky men in love stories where they are inexplicably pursued by well-meaning and sweet women.
By Chi Kong Lui on April 10, 2000 - 11:00pm.
Yet, the graphical wonder of Code: Veronica also becomes a lethal double-edged sword. While the presentation received a shot in arm and everything looks fairly realistic, the same can't be said of the gameplay mechanics, which has remained unbelievably ridiculous.
By Chi Kong Lui on August 25, 1999 - 11:00pm.
Only in this day and age could a game of such amalgamated ideas like Aliens Versus Predator (AvP) exist. But did the game take its creative direction from the six movies featuring the two sci-fi antagonists, or was it the never-developed screenplay for the vapor film (of the same name) that never materialized? What about the series of Dark Horse comics? Then again, wasn't there already an AvP game for the underachieving Atari Jaguar system?
By Dale Weir on August 12, 1999 - 11:00pm.
To speak of Pokémon Snap's far-reaching appeal, I must mention that the Bronx Zoo angle came to me and Chi separately. I first thought that a photo-journalistic approach (linking the experience to bird watching) was the most fitting comparison. Like bird watching, photographing the Pokémon in their natural environments was key and getting a nice big shot of a rare Pokémon was like finding gold.
By Chi Kong Lui on August 12, 1999 - 11:00pm.
Fair criticism usually benefits from having extensive experience in the particular subject leading to a more knowledgeable (and less emotional) perspective. But every now and then, something like Pokémon Snap comes along that so defies normal conventions (of the videogame world) that it leaves critics baffled as to how to justifiably critique it.
By Dale Weir on August 4, 1999 - 2:45am.
The so-called mature premise of Kingpin revolves around a fallen gangster who is now out for revenge and domination over the underworld. No heroic macho lead character or buxom heroine here, just a thug out to do no good. While politically incorrect, it's certainly conceptually interesting and has a similar appeal to films like GoodFellas and Pulp Fiction, which also revolve around bad people doing bad things.
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