By Brad Gallaway on January 29, 2003 - 12:00am.
Sex is something of an enigma for this country. Everyone wants it, everyone thinks about it, but almost nobody wants to deal with it in a meaningful and intelligent way. This is especially true for videogames and their delayed acceptance as culturally valid media.
By Dale Weir on January 22, 2003 - 12:00am.
Henry Jenkins is the director of MIT's new comparative media studies program
. He has written about games for more than a decade. He has testified before the Senate Commerce Committee and the Federal Communications Committee, conducted workshops with game designers, spoken to PTA meetings and the American Library Association.
By Mike Doolittle on December 4, 2002 - 12:00am.
Metal Gear Solid 2, for all of its sweeping ideology and bold provocations, was a game that suffered under the weight of its own ambitions.
By Gene Park on November 27, 2002 - 12:00am.
I grew up in a collectivist society, which stresses community effort and family over the dog-eat-dog individualist philosophy. Both terms are extremely generalized and say little about each culture, but there are subtle things that are the key in determining which is which. I never had much use for directions or street names. Growing up on the small island of Guam, directions were given by indicating landmarks of everyday things, like a tree, blue trimmings on a house or strange looking stones. We had street names, just like they do in Shenmue and its Xbox sequel, but apparently the entire community found that they were more of an inconvenience.
By Mike Bracken on October 1, 2002 - 11:00pm.
Deus Ex also earned critical acclaim for the way it seamlessly blended diverse gaming genres into a cohesive and entertaining whole. At first glance, the game appears to be yet another first-person shooter (FPS). Everything is viewed from JCs perspective and theres lots of running around and shooting. However, the game also incorporates an abundance of gameplay elements from role-playing games (RPGs).
By Chi Kong Lui on September 24, 2002 - 11:00pm.
Where Vampire Night differs is the slightly slower paced action on screen. Rather than having enemies clutter the screen and overwhelm players, Vampire Night has a more calculated flow and enemies tend to exhibit more physical reactions and gestures than one might expect from this type of game.
By Mike Bracken on September 17, 2002 - 11:00pm.
I thought I was enjoying Sunshine for the first hour or so that I played it, but then it hit me: I wasnt enjoying the game at allI was just happy to see Mario after a six-year hiatus. As I ventured further into the world of Delfino Island, I realized that Sunshine was a rather average game with some serious issues in terms of control and the camera system.
By Brad Gallaway on September 10, 2002 - 11:00pm.
With the dawning of online play for consoles this year, a big selling point is that players will get the chance to interact with live people for an increased human element in games. The idea has merit, but in my opinion videogames that take place offline haven't done more than scratch the surface of offering similar experiences through simulation and programming.
By Gene Park on September 10, 2002 - 11:00pm.
A bum walks up to me and begs for me to kill him. Because its just a game, I shoot him in the face, and then he screams and falls dead. That is a scenario that would be described by some people as funny, especially with the unattractive character models, unrealistic blood and in a post-Grand Theft Auto III
By Chi Kong Lui on September 10, 2002 - 11:00pm.
The Virtua Fighter series has always presented itself with a greater sense of dignity and realism than other fighting games that usually take the anime-fantasy theme route, but the latest sequel of the series exposes the hand-to-hand martial arts simulator label to be more hyperbole than substance.
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