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Aquaman: Battle for Atlantis – Review

Aquaman is a shining example of why being a game critic can really suck. It's a bad game that needs to be reviewed so other gamers out there can avoid being sucked into the whirlpool of uninspired gameplay, bland graphics, and generalized mediocrity that colors the entirety of the title. Despite doing this public service, I can't help but feel a little bitter toward TDK Mediactive for foisting this game on me.

Pride FC – Review

Made by the same capable and experienced developers responsible for the groundbreaking UFC game, which first appeared on the defunct Sega Dreamcast several years ago, Pride FC is an effective evolution of the niche sub-genre of two-player versus-style fighting games.

The Legend Of Zelda: A Link To The Past – Second Opinion

The tough question to answer is whether these ported titles are a "good" or "bad" thing. Pretty much all of these titles are still good games in the sense that what made them enjoyable at first remains enjoyable at a later date. But does the production of these games preclude production of new games and the possibility of creating new paradigms in games based in 2-dimensional graphics?

Unlimited Saga – Review

Here on the Internet, specialized abbreviations are often used as a form of shorthand to save the fuss of typing out common words and phrases. Some of these may be confusing to people not familiar with message boards or newsgroups, so as a way of shedding light on this phenomenon, we've collected a few samples.

WarioWare, Inc.: Mega Microgame$ – Review

In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.

Are Videogames Art?

Log onto any well frequented videogame-related message board on the Internet, and start a thread with the subject "are videogames art?" Within a matter of minutes, I guarantee you will be deluged with all kind of responses that range from manifesto-like essays to name-calling flames.

The Legend of Zelda: The Wind Waker Review

The Legend of Zelda: The Wind Waker Screenshot

As a child, I was scared of a lot of things. I'm sure if I were 11 years old and playing The Legend of Zelda: The Wind Waker, the manic look on a moblin's face would haunt my nights. Some of the bosses are positively menacing. Even the thunderstorms in the game would make me think about how scary storm winds and lighting really are. That's if I was 11 years old.

Dead or Alive: Xtreme Beach Volleyball Second Opinion

Dead or Alive:  Xtreme Beach Volleyball Screenshot

If the game were truly about volleyball, or even about forming relationships, then there would not be random screens of the girls walking up and down beaches or lying down in poses that make them appear, as a friend so aptly put it, "freshly raped."

The Legend Of Zelda: A Link To The Past – Review

With his book The Hero With A Thousand Faces, Joseph Campbell created a sort of guide by which just about every myth, legend, or story could be rationalized and even certain patterns among them could be revealed. Almost everything ranging from Homer's The Odyssey to George Lucas' moneymaking machine Star Wars to J.R.R. Tolkien's The Lord Of The Rings would, when broken down, most likely expose common elements that would transcend the cultural barriers separating them.

Dead or Alive: Xtreme Beach Volleyball Review

Dead or Alive: Xtreme Beach Volleyball Screenshot

Sex is something of an enigma for this country. Everyone wants it, everyone thinks about it, but almost nobody wants to deal with it in a meaningful and intelligent way. This is especially true for videogames and their delayed acceptance as culturally valid media.

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