By Chi Kong Lui on April 5, 2005 - 11:00pm.
On a September 2004 episode of X-Play on the G4 Tech TV cable network, Way of the Samurai 2 was reviewed and given the negative rating of two out of five stars. While everyone is entitled to their opinion, what I found particularly disturbing was this comment: "The open ended gameplay is similar to Grand Theft Auto 3 (GTA3), but at times feels too loose." Why did X-Play decide the two were similar in gameplay?
By Erin Bell on November 10, 2004 - 12:00am.
Katamari Damacy may not have the flashiest graphics or the most intuitive controls, but what it does have is something far more important: the ability to evoke a sense of wonder within me as I experience the work of such creative and inspired minds.
By Mike Doolittle on November 4, 2004 - 12:00am.
But despite such overwhelming expectations, Halo 2 is essentially a bigger, badder version of the first—nothing more, nothing less. It refines and expands upon many of the original's strongest concepts, stumbles over a few repeated missteps, and offers an experience distinctly similar to the first that fluctuates between modest tedium and prodigious epic.
By Erin Bell on June 29, 2004 - 11:00pm.
Conversations with the so-called "Booth Babes" of E3 2004.
By Brad Gallaway on June 8, 2004 - 11:00pm.
Which came first, the chicken or the egg? Or in this case, Prince of Persia or ICO? Looking at the question from a purely objective standpoint, Jordan Mechner's original take on the Prince clearly came first, but the matter isn't as simple as that.
By Brad Gallaway on March 17, 2004 - 12:00am.
Dear Kya, I'm writing this letter to tell you I was wrong, and I'm sorry. I know that I pride myself on being open-minded and I always try to give small games a chance, but I'm only human. Please forgive me for thinking that you were just another generic 3D platformer trying to keep up with some stiff competition. How could I have known?
By Mike Bracken on February 2, 2004 - 12:00am.
Nihilistic tone wasn't the only thing that really impressed me about Manhunt, though—there are about a bazillion technical elements that stand out as well. Everything from the art design, the casting of the inimitable Brian Cox as the voice of the game's antagonist, to the ingenious use of the USB headset to add to the immersiveness of the gameplay is top notch.
By Scott Jones on January 21, 2004 - 11:00pm.
I have "fragged" millions, perhaps even billions of creatures, but never once did I ever suffocate anyone with a plastic bag. Not once did I castrate anyone with a sickle, or jab a glass shard multiple times into someone's face, or knock a man's head clean off with an aluminum baseball bat.
By Jason Karney on January 7, 2004 - 12:00am.
If FFX was Tidus' story, then X-2 is Yuna's. And her story is funny, bittersweet, poignant and downright witty in turns, all wrapped up in some tight but stylish gameplay.
By Brad Gallaway on October 29, 2003 - 12:00am.
One school of thought says that videogames are pure entertainment, nothing more, nothing less. Taking a different view, some suggest that the power of a well-crafted interactive experience can be more significant than an afternoon of frivolous distraction. The answer likely lies somewhere in between, but for any game, it's important to consider the content and the context in which it is couched.
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