Author: Steven Brown

For Honor: December 2016 Preview

Ubisoft was recently kind enough to invite GameCritics to take a look at their upcoming knights vs. vikings vs. ninjas brawler For Honor. I was able to get my hands on a few missions from the campaign, and also went a few rounds in the multiplayer arenas. This was my first time ever playing the game, and it clearly showed as For Honor requires more than button mashing to master.


Let It Die Preview

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In 2026, a massive cataclysm will rock the world. Earthquakes will ruin nations, chunks of Japan will fall into the ocean, and a massive city-spire known as the Tower of Barbs will rise from the sea and beckon adventurers to explore its heights.  Oh, and a skateboarding grim reaper wearing 3D glasses will also be there to dole out advice to those who dare the climb.


Idea Factory’s 2017 Lineup

Idea Factory recently invited GameCritics to drop by their annual preview event to take a look at their upcoming 2017 releases. As usual with IF, their games target the Japanese RPG and Visual Novel fanbase, so if you’re into either of these genres, take a look!

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Thumper Review

Rave On a Rail

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HIGH: The sense of speed in VR is amazing to behold.

LOW: Playing it for more than an hour gives me a headache.

WTF: The bug looks like it came from Roger Dean’s terrarium.


I Am Setsuna Review

Imitation Is the Sincerest Form of Flattery

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HIGH: It feels just like the JRPG classics of old.

LOW: It feels JUST like the JRPG classics of old.

WTF: After 30 hours I still don’t know how some things work.


This Is Not A Review: SEUM: Speedrunners From Hell

Welcome to a new regular feature here at Gamecritics –This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: SEUM: Speedrunners From Hell by Pine Studio

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SEUM: Speedrunners from Hell is, in short, a first-person Super Meat Boy-inspired platformer with a heavy metal flair and a dash of Quake‘s speed thrown in for good measure.


Total War: Warhammer Review

Skulls for the Skull Throne!

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HIGH: Perfectly captures the feel of massive battles.

LOW: Chaos Warriors locked behind a pre-order paywall.

WTF: Why are my allies fighting each other instead of the giant bird army?