Author: Brad Gallaway

Question To Readers: Do You Want To See PR Releases?

Hey all, Brad here… Quick question.

If you’re reading this then I’m guessing you’re at least a semi-frequent visitor to GameCritics. While the site is now 100% ad-free and will remain that way, as editor, I get a ton of PR emails and announcements for upcoming games.

In general we don’t post these, but I figured it might be a good time to revisit the issue and get some reader feedback. As someone who comes to the site, are you interested in seeing simple, press-release style announcements about future titles?


Let It Die Second Opinion

Free-To-Slay HIGH The gameplay loop is incredibly addicting. LOW Getting one-shotted by Haters twice my level. WTF The prices of some items in the PSN store…    There’s a lot to be said for simplicity of design and a focus on core ideas. I played an absurd number of games […]

Yakuza 0 Preview

Whenever I talk to people about the Yakuza series, it’s common to find that  plenty of folks have heard of it, but not many have a good idea of what it really is. More often than not, they think it’s a Japanese-flavored Grand Theft Auto, or if I’m talking to someone old enough to have been around at the time, they assume it’s a slightly better version of Shenmue. While those things may be true in the loosest sense, neither of those simplifications focuses on what Yakuza does best — first and foremost it’s a crime drama, and an exceedingly well-written one, to boot.


Brad’s Top Ten of 2016

As 2016 comes to a close and I look back on the last twelve months of gaming, it’s time to reflect on what I’ve played and separate the electronic wheat from the virtual chaff.

It’s time to decide what was best in 2016.


Gamecritics Staff Pick The Top 3 Games of 2016

Here at Gamecritics, we have a wide variety of writers, and along with those writers comes a wide variety of opinions. While the site (as a whole) will pick just one title as the best of 2016 on our upcoming end-of-year podcast, we wanted to hear from some of our staff members who were not on the show.

Presented below in the order they were submitted are the top three picks (some in numbered order, some not) from John Vanderhoef, Zack Zweizen, Paul Stuart, Brad Bortone, Nick Kummert, Joshua Tolentino, Marcus Lawrence and Corey Motley.


The Great Gamecritics Game Giveaway 2016

Here at Gamecritics, we get more codes than we can use, and instead of just throwing them away or letting them gather electronic dust, we save them up until we get a pile and then we just straight-up give them away.

The next code blowout will be this Sunday, December 18, at about 8:30PM (or so) Pacific time.


This Is Not A Review: Shu

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Shu, developed Coatsink Games and published by Secret Lunch.

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This Is Not A Review: Farming Simulator 17

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Farming Simulator 17, developed Giants Software and published by Focus Home Interactive.

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