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Seattle Indie Expo 2012

Mark of the Ninja Screenshot

Last year's Seattle Indie Expo proved that the Pacific Northwest is a hotbed of up-and-coming games development talent, and if anyone needed further proof, then this year's SIX drove the point home.

TouchTalk, Volume One

Zombie Parkour Runner Screenshot

Welcome to the first installment of a brand-new semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.

Extra Credits: Hard-Boiled

Hiroshi Yamauchi (former President of Nintendo of Japan) once famously said that "gamers like to sit alone at home playing dark, depressing games?" Yamauchi was criticizing the industry and even gamers at the time for embracing dark, gritty, CGI-heavy, and mature-oriented games over the more cheerful, family-oriented titles. He felt that it was making games less inclusive and too much like movies. But his words were largely dismissed as the ravings of an old exec upset that fewer people were buying games on his platform. Extra Credits is taking a similar tack, only it makes a better argument than Yamauchi.

Extra Credits: Hard-Boiled

Extra Credits: Spectrum Crunch

The guys at Extra Credits look at something that you've probably never heard about: we are running out of bandwidth. All of those videos of cats being adorable and marathon sessions of Angry Birds and Call of Duty are taxing the current bandwidth sources leaving us in need of more sources or risk running out in a couple of years. It may not seem applicable to gamers, but just watch the video and you'll see that this could be an issue especially with newer game consoles and game-playing media devices coming online at about the same time.

Extra Credits: Spectrum Crunch

Interview with Ouya CEO Julie Uhrman

Interview with Ouya CEO Julie Uhrman

As soon as I saw the Ouya, I knew that for better or worse, I needed to know more. In the media whirlwind that followed over the next few days, I managed to pitch a few questions to Ouya CEO Julie Uhrman. Here's what Julie had to say.

AbraWordAbra Review

Hocus Pocus. Presto-Chango. Alaka-SHAM.

Abrawordabra Screenshot

HIGH Thematically coherent and smoothly animated presentation.

LOW Gameplay that feels like the player is in a drowning tank with no way of escape.

WTF Two modes disguised as four with slight rule tweaks.

Summer wrap-up, Zombie HQ, Zombie Parkour Runner and Outwitters

Street Fighter X Tekken Screenshot

My oldest son's summer vacation is over soon, just a couple of days left, but he managed to finish a few games while he was here. The second game he finished was Street Fighter X Tekken. Although it's not really a traditional game that you can "finish" in the sense that you've completed all quests or rescued the people in need, we went through the game with all available story-based pairs, so I'm calling that done.

Ouya Kickstarter knocks it out of the park in 24 hours

Ouya Kickstarter knocks it out of the park in 24 hours

A console start-up could be set to become a new cornerstone of the home gaming arena thanks to a wildly successful Kickstarter project launched yesterday.

Extra Credits: EC Fund Update

With so many platforms and the influx of new funding sources, Indie game development is looking like a surer bet than it ever has. However, as the guys at Extra Credits repeatedly point out in this video, once you actually attempt it, you might have to temper your expectations.

Extra Credits: EC Fund Update

Extra Credits: ARGs, Part 2—Augmented Reality Games

Extra Credit now examines the Augmented Reality Game genre. This genre appears to be the furthest out of reach given the technological requirements and costs needed to create seamless experiences. Should someone get their head around those limitations—and I guess wearable technology becomes a thing—it has great potential to blur the line between gaming and the real world.

Extra Credits: ARGs, Part 2—Augmented Reality Games

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