By Brad Gallaway on September 29, 2013 - 11:30pm.
What have I been playing? I just completed The Bureau: XCOM Declassified, and much like Lost Planet 3, it's another great game which started off with a few strikes against it, and as far as I can tell, apparently everyone on earth has now forgotten that it exists.
By Brad Gallaway on September 23, 2013 - 10:58am.
A Delightful Double-dip
HIGH The new Floor Jump feature is awesome!
LOW The Grimoire system seems like it still needs work.
WTF What's with all the dead ends and empty rooms?
By Richard Naik on September 20, 2013 - 2:20pm.
This week we talk about sex and romance in games, who gets it, who doesn't, and how it can be better incorporated in the future. Plus we dish on the recent PAX Prime. If nothing else, I promise that you will never look at an iPad the same way again. Featuring Chi Kong "Approval Points" Lui, Brad Gallaway, Sinan Kubba, Richard Naik, and Samantha Allen.
00:00-00:12 - Intros and Pax discussion
00:12-00:16 - Getting to know Samantha
00:16-01:41 - Sexy time: discussion of existing games that depict sex/romance
01:41-01:50 - How can games improve these depictions?
01:50-01:59 - What would a true erotic game look like?
01:59-close - Thumbs
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on September 20, 2013 - 12:03pm.
I tweeted about this last week, but this is the first time I'm posting this news here at the blog, and it seems a little more real as I'm doing so… After many ups and downs and a ridiculously extended delay (which was totally my own fault) I'm happy to announce that my upcoming Urban Fantasy book, Speaking In Forked Tongues, will be available for purchase on March 25, 2014.
By Brad Gallaway on September 6, 2013 - 4:10am.
So, PAX Prime 2013 is now over—and man, what a terrible, sh*t-tastic way to end it. Although it wasn't my favorite PAX, there were definitely some high points like seeing people whom I would otherwise never run into, and getting the chance to play games that I had been looking forward to. Some good times there, for sure. However, things really ended on a sour note once I got home.
By Brad Gallaway on September 6, 2013 - 3:11am.
Today was day three of PAX 2013, and although I did see some good things, my sense of the show overall is that the industry is holding its breath a bit. With the impending release of both the Xbox One and the PlayStation 4, it seems pretty clear that a big chunk of people are still trying to figure things out—while the indie scene was fantastic and the PC side was strong as well, there wasn't a lot on consoles that impressed me this year. It makes perfect sense, but I left the show floor with a vague "is this it?" feeling.
By Brad Gallaway on September 4, 2013 - 9:44pm.
Today was the second day of PAX Prime 2013, and I'm a little sad to report that it's been a bit disappointing.
By Brad Gallaway on September 4, 2013 - 8:17pm.
Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.
By Brad Gallaway on August 30, 2013 - 2:40pm.
Get to the Bottom of This
HIGH Compact, content-rich design.
LOW It takes just a hair too long to get teleportation.
WTF Why didn’t Nintendo give this a bigger push?
By Sparky Clarkson on August 25, 2013 - 9:57am.
Fafnir, I Choose You!
HIGH Blowing away a boss well above my level in a single turn with some well-chosen elemental attacks, timely smirks, and a lucky crit.
LOW My previous try at that boss, where my ally's poor choice of elemental attack caused the boss to smirk and wipe my party with just two attacks.
WTF Is that a penis demon? I think it's a penis demon.
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