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PAX Prime 2013 Report: Day One

Dying Light Screenshot

Between the exhibitors, the play areas, the panels and everything else that happens, PAX 2013 takes up the entire building, and another one across the street. PAX 2012 had approximately 70,000 attendees, and although I haven't heard any first-day attendance figures yet, today's floor felt incredibly crowded and tight—even more so than last time. In fact, it was jam-packed to the point that it was often physically impossible to get through the halls and see the things I wanted to see.

SteamWorld Dig Review

Get to the Bottom of This

SteamWorld Dig Screenshot

HIGH Compact, content-rich design.

LOW It takes just a hair too long to get teleportation.

WTF Why didn’t Nintendo give this a bigger push?

Shin Megami Tensei IV Review

Fafnir, I Choose You!

Shin Megami Tensei IV Screenshot

HIGH Blowing away a boss well above my level in a single turn with some well-chosen elemental attacks, timely smirks, and a lucky crit.

LOW My previous try at that boss, where my ally's poor choice of elemental attack caused the boss to smirk and wipe my party with just two attacks.

WTF Is that a penis demon? I think it's a penis demon.

SMT IV, Steamworld Dig and Orange is the New Black

Shin Megami Tensei IV Screenshot

Although I count myself a Shin Megami Tensei a fan in general, I had some hesitation about jumping into SMT IV on 3DS. I haven't been the biggest fan of the portable SMTs and nothing about the previews was really grabbing me. However, the Nintendo offer of $30 eShop credit when combined with purchase of Fire Emblem: Awakening (which I already had, and loved) was too much to resist, especially since I had a couple of games to trade in for credit.

GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dragon's Crown, Friday Monsters, Brothers and Saints Row IV

Dragon's Crown Screenshot

First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Attack of the Friday Monsters! A Tokyo Tale Review

Tokusatsu Memoir

Attack of the Friday Monsters! A Tokyo Tale Screenshot

HIGH It's got charm in abundant supply.

LOW The story seems needlessly complicated, yet too shallow.

WTF The final postgame quest is a pain to complete.

The four new StreetPass games for 3DS

StreetPass Image

I was chatting with the wife the other day about the Nintendo 3DS and it sort of struck me that its most prominent draw, the 3D, is a feature that goes TOTALLY UNUSED by my entire family, and most of the people I know. Instead, the thing that I find myself most occupied with (apart from the slew of fantastic games we’ve been getting lately) is the StreetPass feature.

Hotline Miami, Mega Man 2 and Fatherhood

Hotline Miami Screenshot

I finished Hotline Miami (Vita) for the first time, and after rolling credits, I'm feeling quite mixed. I already wrote about it once, but this is more of a final wrap-up...

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