Writer Jeffrey Matulef joins us as we reminisce about our time at PAX Prime 2011. Not only did we get our hands on Lollipop Chainsaw, Aliens: Infestation, the PS Vita, and (of course) Borderlands 2, but you'll find out what happened when Brad let Richard interact with his son. No children were harmed in the production of this podcast. As far as we know. Featuring Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Two Balls" Spaeth.
There have been a lot of advancements and positives for console gaming over the course of this console generation. Many games sport high-definition graphics and top-notch sound. Online play gives players the option to be social with friends all over the globe, if they so choose. The rapid rise of social media has put the industry and its fans closer together than ever before. Gradually, though, this generation's negatives and general anti-consumer trends have wiped out a lot of of those positives for me.
The third day of PAX was a lot more casual than the first two. I didn't have any appointments, so all of my time on the convention floor was dedicated to wandering around aimlessly and sampling what the convention had to offer.
The GameCritics crew were all big fans of the original Monday Night Combat on XBLA, and this sequel only looks better. The graphics have been tweaked, the gameplay has been tweaked, there are three brand-new classes (Gunslinger, Veteran, and Combat Girl, pictured above) and it's now following a more iterative lifecycle. For the initial PC release (XBLA to follow later) the game will be free-to-play and feature microtransactions for those who choose to partake.
This explains where Mario got the super human strength that he has possessed since Super Mario 64. We all thought it odd that Mario could all of a sudden pick up a giant monster like King Bowser and toss him around like a sack of mushrooms. That could only result from hours spent in the gyms building his lats and such dedication would only stem from a humiliation like this one.
Today was my first real gaming convention. I'd be lying if I said it wasn't a little overwhelming at first, but after a while I got used to the big crowds and managed to take in some of the sights and sounds. Obviously I didn't get to see everything I wanted, but I did get to spend quite a bit of time with some of my most anticipated games, and even discovered some gems that I hadn't heard of.
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